How do I make an engine?
How do I make an engine?
I know this is probably a hard thing to answer in a small post, but please give me some starting help... I want to make a 2d game to start with.. And also, how do I make the program/game respond as soon as the user presses a key, not just when they press a key and then enter, like in the cin command...
heh, it was me starting the thread, I thought I was logged in...
Anyway, I'm trying to do a game engine.. I'm pretty new at programming, so I don't understand much really.. I just understand things in my fat book, but nothing in the book give me any clues how to do anything else than DOS apps... I guess I have to buy a new book or something,..
Anyway, I'm trying to do a game engine.. I'm pretty new at programming, so I don't understand much really.. I just understand things in my fat book, but nothing in the book give me any clues how to do anything else than DOS apps... I guess I have to buy a new book or something,..
I'm the best there is! I can make textbased games!!! haha!!
do you plan do make a game engine alone and without much experience of c++ and opengl or directx api? i wouldnt do it its too much for you to handle, believe me. ok try it, i dont say that it is impossible, but if you dont have much experience it will be very hard...i tried it by myself (btw: i canceled after 3-4 days *g* ) but why do you even want to make an own engine? irrlicht is very easy to use and is good, too. if 0.7 is out it will be even better
Thats a good start but you need to learn some C++ THEN IrrLicht's API...nothing in the book give me any clues how to do anything else than DOS apps... I guess I have to buy a new book or something,..
Theres lots of tutorials online, use google and be patient, you'll get there in the end.
Or do what I do and mess around and break stuff until you get the hang of it
Just my 0.2c
-Romul
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pray
perhaps someday the 3d engine gods will bless you with a haze of divine 3d code and an engine will be born form the entrails of your brain.
then you make it open source... and we have fun
I agree with Robo and the rest. Start by learning an existing engine, then learn some deep programming, then go back to the same engine. Once you start seeing the world as greenish dots and bits you're ready. Or perhaps one night while John Carmack's sleeping his soul gets lost and you may steal it.
dunno
but it's definitely tough
perhaps someday the 3d engine gods will bless you with a haze of divine 3d code and an engine will be born form the entrails of your brain.
then you make it open source... and we have fun
I agree with Robo and the rest. Start by learning an existing engine, then learn some deep programming, then go back to the same engine. Once you start seeing the world as greenish dots and bits you're ready. Or perhaps one night while John Carmack's sleeping his soul gets lost and you may steal it.
dunno
but it's definitely tough