Because I cannot count on artists etc I think i need to work on something that doesnt require as much high detail modelling / or can be done with programmer art.
I will be doing a lot of wonky GUI and models, but i think its going to work out.
The game is set in a world after WW3, where corporations rule the world. They wage constant wars but thankfully the consumers (normal people) are never harmed. Factories and the Corporations' people are though. You are one of them.
Currently I thought of 4:
BDB
AG&F Corp.
EA&S Corp.
RIC
The world map and area will create an illusion of the game having the size of the WHOLE world. But this of course being too large
![Smile :)](./images/smilies/icon_smile.gif)
The thing is you will have a map of the world... After Global Warming... with 50-60% of britain under water. Your position will be marked on it, the map will be divided further and further down. If there are no playable areas in that section of the map you wont get to zoom in... If there is you will get to zoom in.
Once you zoom in enough the map will start blending into the game world. For the areas too far away from your character, there will be like a "broken TV antenna" effect where you get loads of grain and stuff so you cant see.
For now due to ease of development, there wont be as much content. Meaning only 3 playable areas. Icy winter in finland, over at lake bodom. The sahara desert in a BDB base. And a little fishing village in a Pakistani nuclear wasteland.
One of the cool features is that the whole game is instanced like GuildWars meaning all players on same realm.
Also a GM may launch a nuclear armageddon, on some place (realistic nuclear explosion (60k sphere-like particles) with physX and soft particles)
The goals for next Month (and I think the month after that):
Non Irrlicht Stuff:
-set up my laptop as gateway/record tracker
-keep track of all realm/playable area servers (one for lake bodom, one for desert and one for the fishing village.
-develop an app for hosting playable areas and loading my map editor xml and rofha files (almost done on the editor, I just need a lib for client)
-account creation application in the client (and possibly some "code on the image" bot protection)
-make a player query possible (i.e. when someone wants to know if someone is online)
-make data exchange between server and gateway possible so player data and save files are saved and up to date.
-character creation
-p2p between players and VoIP chat for players using RakNet or something
-VoIP testing
-GM account creation on the gateway app.
irrlicht Stuff:
-ressurect my map editor
-add physx settings in map editor
-add color selection and deferred shader material selection
-possibly a deferred shader editor?
-modify the client and make character creation possible
-loading up/ logging into the world and moving about with a capsule representing the character
The client will be opensource along with the editor. But the server will be split into libraries which will have different licences. Due to cheating and hax0ring the anti-hacking speed-hack, weapon hack etc. lib will be closed source.
I wont start from scratch, I will just modify Ninja Star. And keep that one going if I can get some artists. But stuff I am doing now is general purpose and not even specific to that game.
24 hours game time == 24 minutes real time
If you want to join that is cool, but I dont expect anyone to do so.
P.S. the reason i started this is because i can get a laptop to use as server.