MMORPG with inventory systems (WIPS)

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tukaram
Posts: 17
Joined: Mon May 12, 2008 12:50 am

MMORPG with inventory systems (WIPS)

Post by tukaram »

Screenshots
Image

Image

avi file
http://209.162.186.116/client.avi

need more work to do :)

Project details:
MMORPG system
10K or more concurrent players(I hope!)
encrypted network packets
encrypted meshes/textures/db/etc..




(some window textures borrowed
from some mmorpg out there :twisted:
for testing purposes :wink:
)
Last edited by tukaram on Mon Nov 02, 2009 11:06 pm, edited 1 time in total.
shadowslair
Posts: 758
Joined: Mon Mar 31, 2008 3:32 pm
Location: Bulgaria

Post by shadowslair »

Looks cool. Nice model by the way.

Are these attachments separate meshes like having naked and an armour upperbody animated models, children of the chracter node and running the same animations? And you use only one upperbody, or you keep the original (naked) model and add the armour animated model to it, which may cause some z-buffer issues? The glasses look like attachments to the head bone and the boots- changing texture and an attachment. Is that right?

Anyway, good luck with it! Waiting for a demo. :wink:
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
tukaram
Posts: 17
Joined: Mon May 12, 2008 12:50 am

Post by tukaram »

Hi shadowslair,

There are no attachments here at the moment. Swords,guns,shields
will be the attachments but not armors,clothes,helmets,etc and are in
the works. There will be no issue with zbuffer since I am removing
every meshbuffers that are not needed.

The demo will come out soon, just finishing these forum website
that just came up for me to do first.
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