CyberMasters (HackerGame) update

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Systemerror
Posts: 98
Joined: Fri Oct 03, 2008 1:25 pm
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CyberMasters (HackerGame) update

Post by Systemerror »

Ok guys, most of the work has been on the HPGLE (Hackers Paradise Game Logic Engine) but I have now got started on the main menu interface, it has background skin with transparent text, background music, user interactive audio (ie; button click sounds), and realtime status update notificator and a few other things, it's very basic so far and not much to test, but if anyone wants to the feel free to check for any (un-likely bugs), let me know if you feel comfortable with the inteface and so-on drop some suggestions etc.

Note, this part of the game is entirely coded in managed C++ upon the .NET framework [So no irrlicht engine(s) in this part], and you'll need .net runtime 3.5 or above to run it.

Screeny (but poor screenshot quality, sorry it look a lot better than that):

Image

Download

http://www.filedropper.com/cybermastersmenupre-alpha
-System error
Systemerror
Posts: 98
Joined: Fri Oct 03, 2008 1:25 pm
Location: UK
Contact:

Post by Systemerror »

Just updated link, some feedback would be nice.
-System error
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