Screenshots
avi file
http://209.162.186.116/client.avi
need more work to do
Project details:
MMORPG system
10K or more concurrent players(I hope!)
encrypted network packets
encrypted meshes/textures/db/etc..
(some window textures borrowed
from some mmorpg out there
for testing purposes
)
MMORPG with inventory systems (WIPS)
MMORPG with inventory systems (WIPS)
Last edited by tukaram on Mon Nov 02, 2009 11:06 pm, edited 1 time in total.
-
- Posts: 758
- Joined: Mon Mar 31, 2008 3:32 pm
- Location: Bulgaria
Looks cool. Nice model by the way.
Are these attachments separate meshes like having naked and an armour upperbody animated models, children of the chracter node and running the same animations? And you use only one upperbody, or you keep the original (naked) model and add the armour animated model to it, which may cause some z-buffer issues? The glasses look like attachments to the head bone and the boots- changing texture and an attachment. Is that right?
Anyway, good luck with it! Waiting for a demo.
Are these attachments separate meshes like having naked and an armour upperbody animated models, children of the chracter node and running the same animations? And you use only one upperbody, or you keep the original (naked) model and add the armour animated model to it, which may cause some z-buffer issues? The glasses look like attachments to the head bone and the boots- changing texture and an attachment. Is that right?
Anyway, good luck with it! Waiting for a demo.
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Hi shadowslair,
There are no attachments here at the moment. Swords,guns,shields
will be the attachments but not armors,clothes,helmets,etc and are in
the works. There will be no issue with zbuffer since I am removing
every meshbuffers that are not needed.
The demo will come out soon, just finishing these forum website
that just came up for me to do first.
There are no attachments here at the moment. Swords,guns,shields
will be the attachments but not armors,clothes,helmets,etc and are in
the works. There will be no issue with zbuffer since I am removing
every meshbuffers that are not needed.
The demo will come out soon, just finishing these forum website
that just came up for me to do first.