gecko in irrlicht

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disks86
Posts: 15
Joined: Tue Nov 03, 2009 4:04 am
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gecko in irrlicht

Post by disks86 »

Anyone have some simple example code for adding an in game browser with gecko and irrlicht.

Or better yet anyone have an already built control with an open license :-)


ps. wasn't sure if this would be code snippet or advanced help but whatever.
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Brainsaw
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Post by Brainsaw »

I guess this topic should in one of the help forums as you don't provide a code snippet ;)
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randomMesh
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Joined: Fri Dec 29, 2006 12:04 am

Re: gecko in irrlicht

Post by randomMesh »

Welcome to the forums. We usually use the search function here before posting (in the correct forum).

Since it's your first post, i've done it for you.
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disks86
Posts: 15
Joined: Tue Nov 03, 2009 4:04 am
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lol

Post by disks86 »

Lol, thanks. I had actually looked at llmozlib I had several problems with it. One building it requires old versions of mozilla, MSVC, platform sdk, and windows sdk. I tried to build it but no luck. After tinkering with it I decided it wasn't worth it because it was an old version anyway and seems pretty dead in terms of development activity.

I apologize for not stating what I had already looked at. I know better I just didn't think of it at the time.

I actually made a control using another library I found. I haven't tested it yet though so no samples.

library I found -> http://sourceforge.net/projects/offscreengecko/

It also seems pretty dead but there are at least binaries and it is based on the gecko SDK which has a frozen API mostly. So in theory I can build it from source against the latest gecko code without hacking the source.
I'm not random you just don't get the &.
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