Best format to export from Blender?
Best format to export from Blender?
I want to be able to animate and have a skeleton (if possible) and exporting DirectX from Blender doesn't work properly.
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http://www.gandaldf.com/downloads.html
A b3d exporter for blender, works perfectly
A b3d exporter for blender, works perfectly
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Try this for animation and other information about Blender:
http://www.math.sunysb.edu/~sorin/onlin ... book1.html
And the best place for plug-ins and its detail information is;
http://www.blender.org/
http://www.math.sunysb.edu/~sorin/onlin ... book1.html
And the best place for plug-ins and its detail information is;
http://www.blender.org/
I Hate Those, Who Like To Sleep.
Would this method allow Irrlicht to retrieve a joint's positional\rotational information when the model has been loaded?Lonesome Ducky wrote:http://www.gandaldf.com/downloads.html
A b3d exporter for blender, works perfectly
The Open Descent Foundation is always looking for programmers! http://www.odf-online.org
"I'll find out if what I deleted was vital here shortly..." -d3jake
"I'll find out if what I deleted was vital here shortly..." -d3jake
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so far B3D is the best supported format
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My co-working space: http://www.deskspace.info
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- Competition winner
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- Joined: Sun Jun 10, 2007 11:14 pm
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- Competition winner
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well, i don't know, because my own models do work like charm
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
I know your problem. You're simply doing it wrong.
Please see my own topic, it's answered in there.
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
Please see my own topic, it's answered in there.
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=