Hello
We have had great trouble trying to get rid of a memory leak in the Mac OS X device of Irrlicht 1.3. The leak occurs in the run() method when events arrive (any kind), but we can't figure out how to release them.
From what we can tell, this problem occurs in all Irrlicht example applications. You can see it yourself by starting the application and checking the memory in the Activity Monitor. The application's memory size will grow when-ever it receives events, such as mouse movements.
This is, obviously, rather annoying since - when you have played a game for an hour or so - the game consumes several hundred megabytes of your RAM :/
Does anybody know how to solve this issue? It would be greatly appreciated!
Mac OS X Memory Leak
Re: Mac OS X Memory Leak
I have the same problem with Irrlicht 1.5.1, just moving the mouse makes a memory leak.
Does anyone have a solution on this problem?
Thanks,
Does anyone have a solution on this problem?
Thanks,
I created a new ticket.
Thank you for your help
Edit: I found another memory leak using device->setWindowCaption(), I created a ticket for this one too
edit (bitplane):
https://sourceforge.net/tracker/?func=d ... tid=540676
https://sourceforge.net/tracker/?func=d ... tid=540676
Thank you for your help
Edit: I found another memory leak using device->setWindowCaption(), I created a ticket for this one too
edit (bitplane):
https://sourceforge.net/tracker/?func=d ... tid=540676
https://sourceforge.net/tracker/?func=d ... tid=540676