Unity 3d 2.6 goes free

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afecelis
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Unity 3d 2.6 goes free

Post by afecelis »

Read about it here:
http://forum.unity3d.com/viewtopic.php? ... sc&start=0

downloads here (mac/win):
http://unity3d.com/unity/download/

Probably not very Irrlicht related, but It's a tool that benefits game devs in general. :)
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Sundar
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Post by Sundar »

That is Exciting to know. I am thinking of giving it a try. Anyone here used it before? any advice on how to go about that? my initial impression is it is more like visual programming tool is it so?
jokoon
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Post by jokoon »

Does this mean I have to quit trying to actually seek for a "irrlicht for dummies" tutorial ?

I could honestly give 10$ to anyone telling me how to write a makefile for irrlicht...
Brkopac
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Post by Brkopac »

jokoon wrote:Does this mean I have to quit trying to actually seek for a "irrlicht for dummies" tutorial ?

I could honestly give 10$ to anyone telling me how to write a makefile for irrlicht...
If you're having a real problem understanding makefiles, I suggest using QMake through the QT Tools. Here is an example of the .pro file I use for a project I'm working on. Very useful for keeping cross platform compatibility.

Code: Select all

TEMPLATE = app
DEPENDPATH += .
INCLUDEPATH += .

include(/home/brkopac/src/qtpropertybrowser-2.5-opensource/src/qtpropertybrowser.pri)

QT                 += opengl

TARGET              = paragon-editor
TEMPLATE            = app

INCLUDEPATH        += include ../contrib ../common/include

HEADERS            += include/*.hpp ../contrib/*.h ../common/include/*.hpp
SOURCES            += source/*.cpp ../contrib/*.cpp

FORMS              += ui/*.ui

RESOURCES           = editor.qrc

MOC_DIR            += moc
OBJECTS_DIR        += obj

unix {
    LIBS           += -lIrrlicht \
                    -lGL \
                    -lXxf86vm \
                    -lGLU \
                    -llua5.1 \
                    -L/home/brkopac/src/irrlicht/lib/Linux
    INCLUDEPATH    += /home/brkopac/src/irrlicht/include
    INCLUDEPATH    += /usr/include/lua5.1
}
win32 {
	LIBS		+= C:\Programming\libraries\irrlicht\lib\Win32-visualstudio\Irrlicht.lib
	LIBS		+= C:\Programming\libraries\lua\lua51.lib
	LIBS		+= C:\Programming\libraries\qtpropertybrowser-2.5-opensource\lib\QtSolutions_PropertyBrowser-2.5d.lib
	INCLUDEPATH += C:\Programming\libraries\irrlicht\include
	INCLUDEPATH += C:\Programming\libraries\lua\include
	INCLUDEPATH += C:\Programming\libraries\qtpropertybrowser-2.5-opensource\src
}
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CuteAlien
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Post by CuteAlien »

jokoon wrote:Does this mean I have to quit trying to actually seek for a "irrlicht for dummies" tutorial ?

I could honestly give 10$ to anyone telling me how to write a makefile for irrlicht...
You can always start by copying one Makefile from the examples folders. And on problems you can ask. And then maybe it won't hurt to read through some Makefile tutorial as every programmer has to know about those sooner or later in his career anyway. If all that doesn't work you can still just use some IDE which is (maybe) more beginner friendly than Makefiles.

About Unity3d - I don't think it's a visual programming tool. It is a full featured gameengine which has additional a bunch of nice tools but isn't open source. Does run on Mac&Windows but not on Linux. You still will have to program. To me it looks like a direct competitor to Torque 3D. If you don't care about open source and Linux it's probably a rather good engine for professional development.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Sundar
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Post by Sundar »

if it's not visual programming then its cool. i will give it a try. somehow i cant seems to get the hang of visual programming and i am easily overwhelmed by it. strange i know
afecelis
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Post by afecelis »

remember to download some sample projects here:
http://unity3d.com/support/resources/example-projects/

the island demo is a must ;)
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Valmond
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Post by Valmond »

I switched from Freeworld3D to Unity just to have their terrain editor (there were bugs in
Freeworld when placing objects and such and in Unity you can script about anything like waypoints etc).

I'm still on the trial though so this is really some nice news :)
Nvisiongameco
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Wow

Post by Nvisiongameco »

Oh man, this is cool. I have always thought of Unity as one of the best game engines around( aside from Irrlicht.... of course!). This will be great to get for future purposes.
sudi
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Re: Wow

Post by sudi »

Nvisiongameco wrote:Oh man, this is cool. I have always thought of Unity as one of the best game engines around( aside from Irrlicht.... of course!). This will be great to get for future purposes.
Irrlicht is not a game engine...its a graphics engine which only renders stuff. i know there is the first perosn camera and the collision response animator. but thats truely no game engine.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
CuteAlien
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Post by CuteAlien »

In other news: Unreal 3 SDK is now also available for no costs: http://www.udk.com/

Also still closed source, but maybe with the best toolchain in the game industry. This one really surprised me. I don't know if they still support Linux, didn't find any information about that on the side - if someone knows, please tell as I'm curious.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Lil Margin
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Post by Lil Margin »

This one really surprised me.
same :|
jcfalcone
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Post by jcfalcone »

i use unity it's a good engine, this have some cool features.


If you don't have a engine team, this is a good solution.

Edit:

And this don't wok with linux, i'm linux user and have some problem with this. The Unity team dont want to work with linux ¬¬
afecelis
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Post by afecelis »

CuteAlien wrote:In other news: Unreal 3 SDK is now also available for no costs: http://www.udk.com/

Also still closed source, but maybe with the best toolchain in the game industry. This one really surprised me. I don't know if they still support Linux, didn't find any information about that on the side - if someone knows, please tell as I'm curious.
The UDK is windows only as it heavily relies on DirectX. There's a chance of getting console versions (xbox, ps3, etc) but it involves a cost and a different licensing scheme.
As of Unity and Linux support...there's already a discussion going on about it in their forums:
http://forum.unity3d.com/viewtopic.php? ... ight=linux

But they don't seem very interested in developing a Linux version. It's funny since they got a Mac version, and being it Unix-based (free bsd, more precisely) I guess it wouldn't be so tough to get a working Linux port :(

Anyway, the UDK news also got me totally by surprise! :D
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Halifax
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Post by Halifax »

It shouldn't be too surprising. Epic Games has always been generous with the UDK. The only difference is the fact that you get to release games stand-alone now (for a fee of course), so the user doesn't have to have Unreal Tournament 3/Gears of War, plus you get the new updates (which would've been included if Gears of War 2 PC was ever released).
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