(C++) File Selector/Dialog v1.1

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thespecial1
Posts: 135
Joined: Thu Oct 30, 2008 11:56 am
Location: UK
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Post by thespecial1 »

have provided a dummy getDirectory method so that this will compile under 1.6, be aware that this is a dummy not a real funx, when I have a spare moment I will re create this class from the improved 1.6 code


CGUIFileSelector.h

Code: Select all

#ifndef INC_CGUIFILESELECTOR_H
#define INC_CGUIFILESELECTOR_H

#include <irrlicht.h>
#ifdef _IRR_WINDOWS_
	#include <windows.h>
	#include <iostream>
#endif

using namespace irr;
using namespace gui;

/** Class for opening/saving files. */
class CGUIFileSelector : public IGUIFileOpenDialog {
      
	public:
        /** Enum to specify the usage of the instance of the class */   
        enum E_FILESELECTOR_TYPE {
          EFST_OPEN_DIALOG, //<! For opening files
          EFST_SAVE_DIALOG, //<! For saving files
          EFST_NUM_TYPES    //<! Not used, just specifies how many possible types there are
        };
                  
        /** 
		\brief Constructor
		\param title - The title of the dialog
		\pararm environment - The GUI environment to be used
		\param parent - The parent of the dialog
		\param id - The ID of the dialog
		\param type - The type of dialog
		*/
		CGUIFileSelector(const wchar_t* title, IGUIEnvironment* environment, IGUIElement* parent, s32 id, E_FILESELECTOR_TYPE type);

		/**
        \brief Destructor
        */
		virtual ~CGUIFileSelector();
		/**
        \brief Returns the filename of the selected file. Returns NULL, if no file was selected.
        \return a const wchar_t*
        */
		virtual const wchar_t* getFileName() const;
		//! Returns the directory of the selected file. Returns NULL, if no directory was selected.
		virtual const io::path& getDirectoryName();
		/**
        \brief called if an event happened.
        \param even - the event that happened
        \return a bool
        */
		virtual bool OnEvent(const SEvent& event);
		/**
		\brief Render function
		*/
		virtual void draw();
		/**
		\brief Returns the current file filter selected or "All Files" if no filter is applied
		\return a stringw
		*/
		inline core::stringw getFileFilter() const {
               if (FilterComboBox->getSelected() >= (s32)FileFilters.size()) return core::stringw("All Files"); 
               else return FileFilters[FilterComboBox->getSelected()].FileExtension;
        }
        
        /**
        \brief Returns the type of the dialog
        \return a E_FILESELECTOR_TYPE
        */
        inline E_FILESELECTOR_TYPE getDialogType() { return DialogType; }
        
        /**
        \brief Add a file filter
        \param name - The description of the file type
        \param ext - The file's extension
        \param texture - The icon texture
        */
        void addFileFilter(wchar_t* name, wchar_t* ext, video::ITexture* texture);
        
        /**
        \brief Set an icon to use to display unknown files
        \param texture - the 16x16 icon to use
        */
        inline void setCustomFileIcon(video::ITexture* texture) {
          if (texture) FileIconIdx = addIcon(texture);
          else FileIconIdx = -1;
          fillListBox();
        }
        /**
        \brief Set an icon to use to display directories
        \param texture - the 16x16 icon to use
        */
        inline void setCustomDirectoryIcon(video::ITexture* texture) {
          if (texture) DirectoryIconIdx = addIcon(texture);
          else DirectoryIconIdx = -1;
          fillListBox();
        }
        
        /**
        \brief Sets whether directories can be chosen as the 'file' to open
        \param choosable - Whether the directory can be chosen
        */
        inline void setDirectoryChoosable(bool choosable) { IsDirectoryChoosable = choosable; }

	protected:

        /**
        \brief Returns true if the file extension is one of the registered filters
        \param s - the string to be checked
        \return a bool
        */
        bool matchesFileFilter(core::stringw s);
        /**
        \brief Returns true if the file extension matches the specified filter
        \param s - the string to be checked
        \param f - the filter to check for
        \return a bool
        */
        bool matchesFileFilter(core::stringw s, core::stringw f);
        
		/**
        \brief Fills the listbox with files.
        */
		void fillListBox();

		/**
        \brief Sends the event that the file has been selected.
        */
		void sendSelectedEvent();

		/**
        \brief Sends the event that the file choose process has been canceld
        */
		void sendCancelEvent();
		
		u32 addIcon(video::ITexture* texture);
				
		/** Struct to describe file filters to use when displaying files in directories */
        struct SFileFilter {
          /*
          \brief Constructor
          \param name - The name/description of the filter
          \param filter - The file extension required
          \param texture - The texture to use as an icon for the file type
          */
          SFileFilter(wchar_t* name, wchar_t* filter, video::ITexture* texture) {
            FilterName = name;
            FileExtension = filter;
            FileIcon = texture;
            FileIconIdx = 0;
          }
          void operator=(const SFileFilter& other) {
            FilterName = other.FilterName;
            FileExtension = other.FileExtension;
            FileIcon = other.FileIcon;
            FileIconIdx = other.FileIconIdx;
          }
          core::stringw FilterName;
          core::stringw FileExtension;     
          video::ITexture* FileIcon;
          u32 FileIconIdx;
        };

		core::position2d<s32> DragStart;
		bool Dragging;
		bool IsDirectoryChoosable;
		s32 FileIconIdx;
		s32 DirectoryIconIdx;
		IGUIButton* CloseButton;
		IGUIButton* OKButton;
		IGUIButton* CancelButton;
		IGUIEditBox* FileNameText;
		IGUIListBox* FileBox;
		IGUIComboBox* DriveBox;
		IGUIComboBox* FilterComboBox;
		IGUIElement* EventParent;
		IGUISpriteBank* SpriteBank;
		io::IFileSystem* FileSystem;
		io::IFileList* FileList;
		core::array<SFileFilter> FileFilters;
		E_FILESELECTOR_TYPE DialogType;
		core::stringc prev_working_dir;
		io::path FileDirectory;
		
		static s32 numFileSelectors;
			
};

#endif /* INC_CGUIFILESELECTOR_H */
CGUIFileSelector.cpp

Code: Select all

#include <CGUIFileSelector.h>


const s32 FOD_WIDTH = 350;
const s32 FOD_HEIGHT = 265;

s32 CGUIFileSelector::numFileSelectors = 0;

wchar_t *returnMultiByte_FromString(std::string sIn) {  // return a multibyte from a string
	wchar_t *tempBuff = new wchar_t[sIn.length() + 1];
	mbstowcs(tempBuff,sIn.c_str(),sIn.length() + 1);
	return tempBuff;
}

//! constructor
CGUIFileSelector::CGUIFileSelector(const wchar_t* title, IGUIEnvironment* environment, IGUIElement* parent, s32 id, E_FILESELECTOR_TYPE type)
: IGUIFileOpenDialog(environment, parent, id,
 core::rect<s32>((parent->getAbsolutePosition().getWidth()-FOD_WIDTH)/2,
					(parent->getAbsolutePosition().getHeight()-FOD_HEIGHT)/2,	
					(parent->getAbsolutePosition().getWidth()-FOD_WIDTH)/2+FOD_WIDTH,
					(parent->getAbsolutePosition().getHeight()-FOD_HEIGHT)/2+FOD_HEIGHT)),	
  Dragging(false), FileNameText(0), FileList(0), DialogType(type) {   
    #ifdef _DEBUG
	  IGUIElement::setDebugName("CGUIFileSelector");
	#endif    
    
    Text = title;
    IsDirectoryChoosable = false;
    
	IGUISkin* skin = Environment->getSkin();
	IGUISpriteBank* sprites = 0;
	video::SColor color(255,255,255,255);
	if (skin) {
		sprites = skin->getSpriteBank();
		color = skin->getColor(EGDC_WINDOW_SYMBOL);
	}

	s32 buttonw = Environment->getSkin()->getSize(EGDS_WINDOW_BUTTON_WIDTH);
	s32 posx = RelativeRect.getWidth() - buttonw - 4;

	CloseButton = Environment->addButton(core::rect<s32>(posx, 3, posx + buttonw, 3 + buttonw), this, -1, 
		L"", L"Close");
	CloseButton->setSubElement(true);
	if (sprites) {
		CloseButton->setSpriteBank(sprites);
		CloseButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_WINDOW_CLOSE), color);
		CloseButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_WINDOW_CLOSE), color);
	}
	CloseButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
	CloseButton->grab();

	OKButton = Environment->addButton(
		core::rect<s32>(RelativeRect.getWidth()-80, 30, RelativeRect.getWidth()-10, 50), 
		this, -1, (DialogType==EFST_OPEN_DIALOG?L"Open":L"Save"));
	OKButton->setSubElement(true);
	OKButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
	OKButton->grab();

	CancelButton = Environment->addButton(
		core::rect<s32>(RelativeRect.getWidth()-80, 55, RelativeRect.getWidth()-10, 75), 
		this, -1, skin ? skin->getDefaultText(EGDT_MSG_BOX_CANCEL) : L"Cancel");
	CancelButton->setSubElement(true);
	CancelButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
	CancelButton->grab();

	FileBox = Environment->addListBox(core::rect<s32>(10, 80, RelativeRect.getWidth()-90, 230), this, -1, true);
	FileBox->setSubElement(true);
	FileBox->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
	FileBox->grab();

	DriveBox = Environment->addComboBox(core::rect<s32>(10, 55, RelativeRect.getWidth()-90, 75), this, -1);
	DriveBox->setSubElement(true);
	DriveBox->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
	DriveBox->grab();	

	FileNameText = Environment->addEditBox(0, core::rect<s32>(10, 30, RelativeRect.getWidth()-90, 50), true, this, -1);
	FileNameText->setSubElement(true);
	FileNameText->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
	FileNameText->setTextAlignment(EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
	FileNameText->grab();
	
	FilterComboBox = Environment->addComboBox(core::rect<s32>(10, RelativeRect.getHeight()-30, RelativeRect.getWidth()-90, RelativeRect.getHeight()-10), this, -1);
	FilterComboBox->setSubElement(true);
	FilterComboBox->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
	FilterComboBox->grab();
    FilterComboBox->addItem(L"All Files");
   
    core::stringc str = "FileSelectorIcons";
    str += numFileSelectors++;
    SpriteBank = Environment->addEmptySpriteBank(str.c_str());
    if (SpriteBank) {
      SpriteBank->grab();
      FileBox->setSpriteBank(SpriteBank);
    }
    DirectoryIconIdx = -1;
    FileIconIdx = -1;
	
	FileSystem = Environment->getFileSystem();
	
	if (FileSystem) {
		FileSystem->grab();
	    prev_working_dir = FileSystem->getWorkingDirectory();
		//printf("working directory saved: %s\n", prev_working_dir.c_str());
	}

	fillListBox();


#ifdef _IRR_WINDOWS_
	enum { SZ = 1024, GB = 1024*1024*1024 } ;
	char drives[SZ] ;

	if (GetLogicalDriveStrings( SZ, drives ) < SZ) {
		char* p = drives;
		while( *p ) { // two null chars; end of list    
			DriveBox->addItem(returnMultiByte_FromString(p));

			while( *p ) ++p ; // get to next null char
			++p ; // and then skip over it
		}
	}
#endif
#ifndef _IRR_WINDOWS_
	
#endif

}



//! destructor
CGUIFileSelector::~CGUIFileSelector() {
	if (CloseButton)
		CloseButton->drop();

	if (OKButton)
		OKButton->drop();

	if (CancelButton)
		CancelButton->drop();

	if (FileBox)
		FileBox->drop();

	if (FileNameText)
		FileNameText->drop();

	if (FileSystem)
		FileSystem->drop();

	if (FileList)
		FileList->drop();
		
	if (FilterComboBox)
	    FilterComboBox->drop();
	    
    if (SpriteBank)
        SpriteBank->drop();
	    
}


//! returns the filename of the selected file. Returns NULL, if no file was selected.
const wchar_t* CGUIFileSelector::getFileName() const {
	return FileNameText->getText();
}

const io::path& CGUIFileSelector::getDirectoryName() {
	FileSystem->flattenFilename ( FileDirectory );
	return FileDirectory;
}



//! called if an event happened.
bool CGUIFileSelector::OnEvent(const SEvent& event) {
	switch(event.EventType) {
    case EET_KEY_INPUT_EVENT:
         switch (event.KeyInput.Key) {
           case KEY_RETURN:
             if (FileSystem) {
			   FileSystem->changeWorkingDirectoryTo(core::stringc(FileNameText->getText()).c_str());
			   fillListBox();
			   FileNameText->setText(core::stringw(FileSystem->getWorkingDirectory()).c_str());
	         }
             return true;
         }
         break;
	case EET_GUI_EVENT:
		switch(event.GUIEvent.EventType) {
        case EGET_COMBO_BOX_CHANGED:
			if (event.GUIEvent.Caller == FilterComboBox) {
				fillListBox();
			} else {  // change drive
				if (FileSystem) {		
					FileSystem->changeWorkingDirectoryTo(core::stringc(DriveBox->getText()).c_str());
					fillListBox();
				}
			}
			break;
		case EGET_ELEMENT_FOCUS_LOST:
			Dragging = false;
			break;
		case EGET_BUTTON_CLICKED:
			if (event.GUIEvent.Caller == CloseButton ||
				event.GUIEvent.Caller == CancelButton) {
                if (FileSystem) {
				  FileSystem->changeWorkingDirectoryTo(prev_working_dir.c_str());
				  //printf("working directory reset to: %s\n", prev_working_dir.c_str());
				}
				sendCancelEvent();
				remove();
				return true;
			}
			else
			if (event.GUIEvent.Caller == OKButton && (IsDirectoryChoosable || matchesFileFilter(FileNameText->getText()))) {
				if (FileSystem) {
				  FileSystem->changeWorkingDirectoryTo(prev_working_dir.c_str());
				  //printf("working directory reset to: %s\n", prev_working_dir.c_str());
				}
				sendSelectedEvent();
				remove();
				return true;
			}
			break;

		case EGET_LISTBOX_CHANGED:
			{
				s32 selected = FileBox->getSelected();
				if (FileList && FileSystem)
				{
					core::stringw strw;
					strw = FileSystem->getWorkingDirectory();
					if (strw[strw.size()-1] != '\\')
					  strw += "\\";
					strw += FileBox->getListItem(selected);
					FileNameText->setText(strw.c_str());
				}
			}
			break;
		case EGET_LISTBOX_SELECTED_AGAIN: 
			{			
				s32 selected = FileBox->getSelected();
				if (FileList && FileSystem) {
					if (FileList->isDirectory(selected)) {
						FileSystem->changeWorkingDirectoryTo(FileList->getFileName(selected));
						fillListBox();
						FileNameText->setText(core::stringw(FileSystem->getWorkingDirectory()).c_str());
					}
					else
					{
						core::stringw strw;
						strw = FileSystem->getWorkingDirectory();
			    		if (strw[strw.size()-1] != '\\')
						  strw += "\\";
						strw += FileBox->getListItem(selected);
						FileNameText->setText(strw.c_str());
						return true;
					}
				}
			}
			break;
		}
		break;
	case EET_MOUSE_INPUT_EVENT:
		switch(event.MouseInput.Event) {
		case EMIE_LMOUSE_PRESSED_DOWN:
			DragStart.X = event.MouseInput.X;
			DragStart.Y = event.MouseInput.Y;
			Dragging = true;
			Environment->setFocus(this);
			return true;
		case EMIE_LMOUSE_LEFT_UP:
			Dragging = false;
			Environment->removeFocus(this);
			return true;
		case EMIE_MOUSE_MOVED:
			if (Dragging) {
				// gui window should not be dragged outside its parent
				if (Parent)
					if (event.MouseInput.X < Parent->getAbsolutePosition().UpperLeftCorner.X +1 ||
						event.MouseInput.Y < Parent->getAbsolutePosition().UpperLeftCorner.Y +1 ||
						event.MouseInput.X > Parent->getAbsolutePosition().LowerRightCorner.X -1 ||
						event.MouseInput.Y > Parent->getAbsolutePosition().LowerRightCorner.Y -1)

						return true;

				move(core::position2d<s32>(event.MouseInput.X - DragStart.X, event.MouseInput.Y - DragStart.Y));
				DragStart.X = event.MouseInput.X;
				DragStart.Y = event.MouseInput.Y;
				return true;
			}
			break;
		}
	}

	return Parent ? Parent->OnEvent(event) : false;
}


//! draws the element and its children
void CGUIFileSelector::draw() {
	if (!IsVisible)
		return;

	IGUISkin* skin = Environment->getSkin();

	core::rect<s32> rect = AbsoluteRect;

	rect = skin->draw3DWindowBackground(this, true, skin->getColor(EGDC_ACTIVE_BORDER), 
		rect, &AbsoluteClippingRect);

	if (Text.size()) {
		rect.UpperLeftCorner.X += 2;
		rect.LowerRightCorner.X -= skin->getSize(EGDS_WINDOW_BUTTON_WIDTH) + 5;

		IGUIFont* font = skin->getFont(EGDF_WINDOW);
		if (font)
			font->draw(Text.c_str(), rect, skin->getColor(EGDC_ACTIVE_CAPTION), false, true, 
			&AbsoluteClippingRect);
	}

	IGUIElement::draw();
}

//bool CGUIFileSelector::matchesFileFilter(core::stringw s) {
//  if (FilterComboBox->getSelected() >= FileFilters.size()) return true; // 'All Files' selectable
//  else {
//    s32 pos = s.findLast('.'); // Find the last '.' so we can check the file extension
//    return FileFilters[FilterComboBox->getSelected()].FileExtension.equals_ignore_case(core::stringw(&s.c_str()[pos+1])); 
//  }
//}

bool CGUIFileSelector::matchesFileFilter(core::stringw s) { 
   if (FileFilters.size() > 1) {
      s32 selected = FilterComboBox->getSelected();
      if (selected == 0) {
         for (u32 i = 0; i < FileFilters.size(); i++) {
            s32 pos = s.findLast('.'); // Find the last '.' so we can check the file extension
            if (FileFilters[i].FileExtension.equals_ignore_case(core::stringw(&s.c_str()[pos+1])))
               return true;
         }
         return false;
      }
      selected--;
      if (selected >= (s32)FileFilters.size()) return true; // 'All Files' selectable
      else {
         s32 pos = s.findLast('.'); // Find the last '.' so we can check the file extension
         return FileFilters[selected].FileExtension.equals_ignore_case(core::stringw(&s.c_str()[pos+1]));
      }
   }
   if (FilterComboBox->getSelected() >= (s32)FileFilters.size()) return true; // 'All Files' selectable
   else {
      s32 pos = s.findLast('.'); // Find the last '.' so we can check the file extension
      return FileFilters[FilterComboBox->getSelected()].FileExtension.equals_ignore_case(core::stringw(&s.c_str()[pos+1]));
   }
} 

bool CGUIFileSelector::matchesFileFilter(core::stringw s, core::stringw f) {
  s32 pos = s.findLast('.'); // Find the last '.' so we can check the file extension
  return f.equals_ignore_case(core::stringw(&s.c_str()[pos+1])); 
}

//! fills the listbox with files.
void CGUIFileSelector::fillListBox() {
	IGUISkin *skin = Environment->getSkin();

	if (!FileSystem || !FileBox || !skin)
		return;

	if (FileList)
		FileList->drop();

	FileBox->clear();

	FileList = FileSystem->createFileList();
	core::stringw s;

	for (u32 i=0; i<FileList->getFileCount(); ++i) {
		s = FileList->getFileName(i);
		// We just want a list of directories and those matching the file filter
		if (FileList->isDirectory(i))
          if (DirectoryIconIdx != -1) FileBox->addItem(s.c_str(), DirectoryIconIdx);
          else                        FileBox->addItem(s.c_str());
		else if (matchesFileFilter(s))
		  if (FilterComboBox->getSelected() >= (s32)FileFilters.size())
            if (FileIconIdx != -1) {
              s32 iconIdx = FileIconIdx;
              for (u32 i = 0 ; i < FileFilters.size() ; i++) 
                if (matchesFileFilter(s, FileFilters[i].FileExtension))
                  iconIdx = FileFilters[i].FileIconIdx;
              FileBox->addItem(s.c_str(), iconIdx);
            } else  FileBox->addItem(s.c_str());
		  else FileBox->addItem(s.c_str(), FileFilters[FilterComboBox->getSelected()].FileIconIdx);        

	}

	if (FileNameText) {
		s = FileSystem->getWorkingDirectory();
		FileNameText->setText(s.c_str());
	}
}


//! sends the event that the file has been selected.
void CGUIFileSelector::sendSelectedEvent() {
	SEvent event;
	event.EventType = EET_GUI_EVENT;
	event.GUIEvent.Caller = this;
	event.GUIEvent.EventType = EGET_FILE_SELECTED;
	Parent->OnEvent(event);
}

//! sends the event that the file choose process has been canceld
void CGUIFileSelector::sendCancelEvent() {
	SEvent event;
	event.EventType = EET_GUI_EVENT;
	event.GUIEvent.Caller = this;
	event.GUIEvent.EventType = EGET_FILE_CHOOSE_DIALOG_CANCELLED;
	Parent->OnEvent(event);
}

//void CGUIFileSelector::addFileFilter(wchar_t* name, wchar_t* ext, video::ITexture* texture) {
//  SFileFilter filter(name, ext, texture);
//  
//  filter.FileIconIdx = addIcon(texture);
//  
//  FileFilters.push_back(filter);  
//  
//  FilterComboBox->clear();
//  core::stringw strw;
//  for (u32 i = 0 ; i < FileFilters.size() ; i++) {
//    strw = FileFilters[i].FilterName;
//    strw += " (*.";
//    strw += FileFilters[i].FileExtension;
//    strw += ")";
//    FilterComboBox->addItem(strw.c_str());
//  }
//  FilterComboBox->addItem(L"All Files");
//  
//  fillListBox();
//}
void CGUIFileSelector::addFileFilter(wchar_t* name, wchar_t* ext, video::ITexture* texture) {
  SFileFilter filter(name, ext, texture);
 
  filter.FileIconIdx = addIcon(texture);
 
  FileFilters.push_back(filter);
 
  FilterComboBox->clear();
  core::stringw strw;

  if (FileFilters.size() > 1) {
     strw = "Supported ";
     for (u32 i = 0 ; i < FileFilters.size() ; i++) {
      strw += ".";
      strw += FileFilters[i].FileExtension;
      strw += " ";
     }
     FilterComboBox->addItem(strw.c_str());
  }
 
  for (u32 i = 0 ; i < FileFilters.size() ; i++) {
    strw = FileFilters[i].FilterName;
    strw += " (*.";
    strw += FileFilters[i].FileExtension;
    strw += ")";
    FilterComboBox->addItem(strw.c_str());
  }
  FilterComboBox->addItem(L"All Files");
 
  fillListBox();
} 

u32 CGUIFileSelector::addIcon(video::ITexture* texture) {
	if (!SpriteBank || !texture) return 0;
    
	// load and add the texture to the bank     
	SpriteBank->addTexture(texture); 
	u32 textureIndex = SpriteBank->getTextureCount() - 1; 
	// now lets get the sprite bank's rectangles and add some for our animation 
	core::array<core::rect<s32> >& rectangles = SpriteBank->getPositions(); 
	u32 firstRect = rectangles.size(); 
	// remember that rectangles are not in pixels, they enclose pixels! 
	// to draw a rectangle around the pixel at 0,0, it would rect<s32>(0,0, 1,1) 
	rectangles.push_back(core::rect<s32>(0,0, 16,16)); 


	// now we make a sprite.. 
	SGUISprite sprite; 
	sprite.frameTime = 30; 
	// add some frames of animation. 
	SGUISpriteFrame frame; 
	frame.rectNumber = firstRect; 
	frame.textureNumber = textureIndex; 

	// add this frame 
	sprite.Frames.push_back(frame); 
	// add the sprite 
	u32 spriteIndex = SpriteBank->getSprites().size(); 
	SpriteBank->getSprites().push_back(sprite);  

	return textureIndex;
}
however right now I just need it to compile as have much more interesting challenges ;0)
Brainsaw
Posts: 1183
Joined: Wed Jan 07, 2004 12:57 pm
Location: Bavaria

Post by Brainsaw »

Thanks for this nice piece of code. Just added it to a little additional tool for my IrrODE wrapper. The dialog just needed some little modifications to get it compiled and to get rid of the warnings.
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christianclavet
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Re: (C++) File Selector/Dialog v1.1

Post by christianclavet »

Hi, Thanks for the code. I used it to start my own file selector. It's not yet fully completed but here is a pic. (By the way everything you see here is pure Irrlicht)
Image

And here are the features it can have (some are specific to windows or Linux):
- Path is written at the top, and the selected filename is written at the bottom (you can change the name manually of the file if you want)
- It's using filetypes with filters (the same way as in the snippet)
- It's stretchable and not fixed in size (The border highlight when you can stretch)
- It have a drive list (available on windows only), will surely update it with icons since I can find the type of drive...
- It have a "favorites" folder list, and user can add their own path to it (from code)
- It can populate a list of favorites paths (most useful for Windows), as it get the desktop, and lots of specific "windows" folders. On linux it contain only a list of pre-defined path (unless someone find a way to retrieve the desktop path and other Linux useful path and post me a code snippet to do it)
- It can be set to be in a specific path (relative or full path)
- It read and display files with accents. (Tested in the screenshot)

I need to tweak and add more stuff to if (as overwrite warnings for the save), add language strings to change the labels on the buttons, and little cosmetic changes. Once it's mostly complete, I'll will make an example so if you want it you could take that one.
REDDemon
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Re: (C++) File Selector/Dialog v1.1

Post by REDDemon »

will be very nice addiction to irrlicht :)
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shadowslair
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Re: (C++) File Selector/Dialog v1.1

Post by shadowslair »

REDDemon wrote:will be very nice addiction to irrlicht :)
Indeed- I`m already Irrlicht addicted anyway. :D
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
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