Hi,
I have a model.mesh and his skeletal animations, but i dont understand how to do to animate it.
You can download all from here:
[LINK TO COPYRIGHTED MATERIAL REMOVED]
Can anyone post one example to me?
Ogre mesh load and his skeletal animations
If you manage to convert it into b3d - that is rather well supported. Using .X also could work.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
But, i want understand how to do the animations based of the skeleton.
Anyone have a reference?
How to do it on 3D tool and how to use/implement it on irrlicht to use this generated animations.
Yeasterday i think that we can make another post only to share the supported games models in irrlicht, like HL2 models, Doom3 models, GTA models, ...
Anyone have a reference?
How to do it on 3D tool and how to use/implement it on irrlicht to use this generated animations.
Yeasterday i think that we can make another post only to share the supported games models in irrlicht, like HL2 models, Doom3 models, GTA models, ...