(Closed) Horror Rolling Demo Competition (60Gb PS3)

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March
andres
Competition winner
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Post by andres »

great, i'll show it to my team.
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net

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thespecial1
Posts: 135
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Post by thespecial1 »

Insomniacp wrote:when is the deadline? May have extra time once I get my game demo in working order and it would fit well with this competition. Though if it is in a month or so then I am not sure how functional things will be and if I will be able to jump in.
I have amended the date to the end of jan as this should give everyone a bit more breathing room
shadowslair wrote:
thespecial1 wrote: - must look graphically impressive, including the use of shaders
Is the use of shaders a must, since nice graphics could be done without their help with some talant and imagination? I believe the most important thing is the nice idea, its realisation and the whole feeling of the "game", isn`t it?
shaders arn't an absolute anymore, if you create without and it looks good then you wont be rated any lower than someone that has, however all of the best effects involve shaders from my point of view

stefbuet wrote:And what does "murmuur" mean ?
In demonology, Murmur is a Great Duke and Earl of Hell, and has thirty legions of demons under his command. He teaches Philosophy, and can oblige the souls of the deceased to appear before the conjurer to answer every desired question.

Murmur is depicted as a soldier riding a Vulture or a Griffin, and wearing a ducal crown. Two of his ministers go before him making the sound of trumpets. 'Murmur' in Latin means noise, whisper, murmur, and the sound of the trumpet. Some authors portray him simply as a vulture.

Other spelling: Murmus, Murmuur, Murmux.
andres wrote:great, i'll show it to my team.
welcome on nearly board
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

One more question... Does it have to be a seamless loop? Or should it just replay itself when it's done?
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
thespecial1
Posts: 135
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Post by thespecial1 »

3DModelerMan wrote:One more question... Does it have to be a seamless loop? Or should it just replay itself when it's done?
seamless is preffered but not essential
stefbuet
Competition winner
Posts: 495
Joined: Sun Dec 09, 2007 4:13 pm
Location: france

Post by stefbuet »

I hope I'll be able to make you react like that :P
http://www.youtube.com/watch?v=nfgZlMYj ... r_embedded
thespecial1
Posts: 135
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Post by thespecial1 »

stefbuet wrote:I hope I'll be able to make you react like that :P
http://www.youtube.com/watch?v=nfgZlMYj ... r_embedded
that is exactly the kind of reaction from viewers that is needed, you will stuggle with me on this as I am a sick movie addict but you are definatly on the right track, may the sickest demo win ;0)


** updated
for an example of something that really creeped me out jump to time index 1.23 in this vid http://www.youtube.com/watch?v=LvwRl_jF8Zk preview of the film mirrors, is better if you find it in the movie rather than the above short preview ;0)
gingerheadman
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Post by gingerheadman »

Me and a few of my friends are actually already working on a horror game so I should be able to make an entry.

Just one question: will I be allowed to cut to different shots/points of view or does it all have to be in one shot?
My website - Miscreant Software
thespecial1
Posts: 135
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Post by thespecial1 »

gingerheadman wrote:Me and a few of my friends are actually already working on a horror game so I should be able to make an entry.

Just one question: will I be allowed to cut to different shots/points of view or does it all have to be in one shot?
welcome to the dead zone, and you may jump between as many shots as you feel looks good, sicker the better ;0)
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

Can we use free models? Like from turbo squid?
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
thespecial1
Posts: 135
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Post by thespecial1 »

3DModelerMan wrote:Can we use free models? Like from turbo squid?
i use turbosquid extensivly, so yes any free site you choose will be ok ;0)
viejodani
Posts: 32
Joined: Tue Nov 10, 2009 3:09 pm

Post by viejodani »

Sorry guys, I gotta sit this one out TT_TT. another freelance job got me and it has my full attention
-- Never lose your sense of wonder --
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

Is the Google 3D warehouse okay to use models from?
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
hayate
Posts: 43
Joined: Mon Feb 16, 2009 9:38 pm
Location: Brescia, Italy

Post by hayate »

3DModelerMan wrote:Is the Google 3D warehouse okay to use models from?
thespecial1 wrote:
3DModelerMan wrote:Can we use free models? Like from turbo squid?
i use turbosquid extensivly, so yes any free site you choose will be ok ;0)
1+1=? :lol:
Sorry for my awful english ^_^'
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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

I meant that I didn't know whether or not the Google 3D warehouse had stuff people could use that way.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
thespecial1
Posts: 135
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Post by thespecial1 »

3DModelerMan wrote:I meant that I didn't know whether or not the Google 3D warehouse had stuff people could use that way.
see no problem with that, hadnt seen that one actually ;0)
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