Screenshot of the Month November [Winner announced!]
devsh does that increase the number of polygon?
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
yeah by 2 on every triangle that is perpendicular to the camera...
it's not a lot trust me
for a 12 triangle cube it will be +8 best case and +16 worst but as the polycount gets larger and the mesh is irregular the fin polycount is much lower than the mesh's polycount
also a word on geometry shaders, on that grass demo I outputed 56 cloned triangles for every real triangle and still no change to FPS, while here i output only 2 trigs every triangle that is perpendicular.
it's not a lot trust me
for a 12 triangle cube it will be +8 best case and +16 worst but as the polycount gets larger and the mesh is irregular the fin polycount is much lower than the mesh's polycount
also a word on geometry shaders, on that grass demo I outputed 56 cloned triangles for every real triangle and still no change to FPS, while here i output only 2 trigs every triangle that is perpendicular.
ghost house
i try a luck ))
one of my first screenshoots, call him a "ghost house"
this is a great work of art, skip it - terrible sin:))
click to enlarge
one of my first screenshoots, call him a "ghost house"
this is a great work of art, skip it - terrible sin:))
click to enlarge
from Russia with love )))
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- Posts: 1186
- Joined: Fri Dec 29, 2006 12:04 am
Hi,
i found time to work on my boids demo the last few days.
From the changes.txt:
And here's a random screenshot
i found time to work on my boids demo the last few days.
From the changes.txt:
Code: Select all
. compiles now with 1.6 and above
. fixed memory leak in Teleporter
. fixed memory leak in Forest
. new menu and options state.
. improved boids ai
. camera can now be inverted on the fly
. improved performance
. some minor bug fixes
. now uses Irrlicht's geometry creator for the boid meshes
. added more lights, app is more shiny in general
. cleaned the code a bit
. particle.bmp is now pot
"Whoops..."
You need a better blur shader, dude.
Is that HDR or just a glow pass?
Is that HDR or just a glow pass?
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
the wood looks very flat even though it seems to have extrusion.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info