Project: Catch The Pig

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blackMasoon
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Project: Catch The Pig

Post by blackMasoon »

Hello This topic is about game called "Catch The Pig" which is being developed by polish group called A&A GAMES( http://aa.boo.pl)
We use version 1.4 of Irrlicht engine and Visual C++ 2008 express to develop the project.

Here's a screen shot from the game:
Image

The game is about killing funny pigs. Each killed pig transforms to a peace of meat we have to collect to increase our time and ammo limit :)
shadowslair
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Post by shadowslair »

Haha! This is similar to one idea I had for the gg 2007 fungame comp, but I had only two weeks to complete, so I gave up. Sometimes I still throw ideas to it and may try realising it with Irrlicht someday (In 2007 I was using different platform).

Looks cool. Good luck with it. Looking forward for a video. :wink:
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blackMasoon
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Post by blackMasoon »

Oh... and we would like to thank all people who are helping us with our problems on this forum :) This game wouldn't be created without your help :) Thanks!
BlindSide
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Post by BlindSide »

Looks fun.
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Virion
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Post by Virion »

looks like a fun game

p/s. another irrgame with no shadow
blackMasoon
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Post by blackMasoon »

About that shadows... It's a case of my graphic adapter... I's just to old to add shadows for so many objects on this stage of project - it just has to low frame rate for tests. I'll add them as an option for "hi details mode" when finishing project.
Brainsaw
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Post by Brainsaw »

I created levels shadows in my current project where I can assign a shadow with a value at level design and switch it on and off during runtime. This way I am able to play it on my Notebook (with crappy Intel graphics) and it still looks good (relatively good ;) ) on my desktop with GeForce 9400. I posted the code to the Code Snippets forum, along with a plugin for IrrEdit (I think I also added the plugin).
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Virion
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Post by Virion »

maybe you need some light map. that doesn't affect the performance. 8)
hybrid
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Post by hybrid »

For the trees a static shadow (i.e. lightmap) would be enough. The pig and the items would need separate handling (decal or so), or real shadow (As it's only minor poly increase).
blackMasoon
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Post by blackMasoon »

hybrid wrote:For the trees a static shadow (i.e. lightmap) would be enough. The pig and the items would need separate handling (decal or so), or real shadow (As it's only minor poly increase).
Good advice hybrid ;) I'll add some real shadows for pig and items later ;) First I must migrate to ver. 1.6 of the engine to finish collisions... We'll add some new models during this week so I'll show you some new screenshots soon ;)
Nadro
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Post by Nadro »

Good to see polish project :) Screens looks nice, good luck,
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blackMasoon
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Post by blackMasoon »

We did some cel-shading tests today and here are the results:

Image

Still we have problems with collisions. Switching parameter from ESNT_TERRAIN to ESNT_ANY just doesn't work... We wrote about it here:

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=36088
blackMasoon
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Post by blackMasoon »

We're still working on CTP :) Here are two shots from finnished techDemo :)
Image
Image

If you want to test CTP please visit our home page at http://aa.boo.pl or write at aa@boo.pl
Viz_Fuerte
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Post by Viz_Fuerte »

I like the cartoon aesthetic.
Looks good. 8)
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