Hello This topic is about game called "Catch The Pig" which is being developed by polish group called A&A GAMES( http://aa.boo.pl)
We use version 1.4 of Irrlicht engine and Visual C++ 2008 express to develop the project.
Here's a screen shot from the game:
The game is about killing funny pigs. Each killed pig transforms to a peace of meat we have to collect to increase our time and ammo limit
Haha! This is similar to one idea I had for the gg 2007 fungame comp, but I had only two weeks to complete, so I gave up. Sometimes I still throw ideas to it and may try realising it with Irrlicht someday (In 2007 I was using different platform).
Looks cool. Good luck with it. Looking forward for a video.
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
About that shadows... It's a case of my graphic adapter... I's just to old to add shadows for so many objects on this stage of project - it just has to low frame rate for tests. I'll add them as an option for "hi details mode" when finishing project.
I created levels shadows in my current project where I can assign a shadow with a value at level design and switch it on and off during runtime. This way I am able to play it on my Notebook (with crappy Intel graphics) and it still looks good (relatively good ) on my desktop with GeForce 9400. I posted the code to the Code Snippets forum, along with a plugin for IrrEdit (I think I also added the plugin).
For the trees a static shadow (i.e. lightmap) would be enough. The pig and the items would need separate handling (decal or so), or real shadow (As it's only minor poly increase).
hybrid wrote:For the trees a static shadow (i.e. lightmap) would be enough. The pig and the items would need separate handling (decal or so), or real shadow (As it's only minor poly increase).
Good advice hybrid I'll add some real shadows for pig and items later First I must migrate to ver. 1.6 of the engine to finish collisions... We'll add some new models during this week so I'll show you some new screenshots soon