OnLive.
-
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
OnLive.
I just found the OnLive service, and it looks great! You can use standard PC development tools. Which would mean Irrlicht would run on it. If I can get an SDK from them I think I'll try and add some OnLive functionality to Irrlicht. Does anyone think this is a good idea? I already have a game idea that would be perfect for OnLive and Irrlicht.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
I use Irrlicht for rendering only (that's what it supposed to do ), but another addon would be fine.
Dustbin::Games on the web: https://www.dustbin-online.de/
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
-
- Admin
- Posts: 14143
- Joined: Wed Apr 19, 2006 9:20 pm
- Location: Oldenburg(Oldb), Germany
- Contact:
AFAIK these are two completely separate things. The OnLive server will probably need some setup for the app to work correctly, but it's just an online technique which will probably work with every app that gegerates graphics. The rest is (hopefully) rather transparent to the app. And I don't see why this would be related to Ogre in any way.
-
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
I was just kidding about Ogre. It isn't too bad actually.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar