Space Rock Defense (2D Asteroid Shooter)

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andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

this game is really fun. good job :)
mjwelch224
Posts: 8
Joined: Thu Nov 30, 2006 7:52 am

Post by mjwelch224 »

The seeker missiles not being drawn right was bothering me. Fixed that and added some other things. :)
dipi
Posts: 10
Joined: Tue Feb 26, 2008 6:16 pm

Post by dipi »

Very good game in progress.
But I found a bug.
I was playing and suddenly when I pressed the right arrow, the ship didn't rotate anymore and bullets flew out the side of the plane.
mjwelch224
Posts: 8
Joined: Thu Nov 30, 2006 7:52 am

Update - 11/22/09

Post by mjwelch224 »

This is my last minor update for a while. Figured I'd start spreading out the updates a bit.

Anyone who would like a recent version let me know.

Fixed the shooting out of the side of the ship problem. (Thanks dipi), and some other major stuff. Check out the first post for details. Let me know what you guys think. :)
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

question why are u not simply rotating the sprite?
i saw u use a image for every rotation.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
mjwelch224
Posts: 8
Joined: Thu Nov 30, 2006 7:52 am

Post by mjwelch224 »

Sudi,

I didn't think I could in 2D. I don't use a scene manager or the gui. Is there a way to do it outside that? I'm thinking of eventually moving to 3D but right now, I'm just kind of using this game to learn the basics.
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