Screenshot of the Month December [Winner!]
I like it. Will soon,maybe January submit my own Screenshots. Have been using irrlicht for about 1 year now. Only recently decided to create an account, just reading others posts simply isnt enough.
Im working on a game project of my own with 7 other people for about 6months now. So you can expect quite something special in the future.
Im working on a game project of my own with 7 other people for about 6months now. So you can expect quite something special in the future.
Thank you very much , I didn't found that tool, I'm going to download and try it now ^_^telepuzik wrote:I am use amazing tool Unreal Model Viewer from Gildor - http://www.gildor.org/. It extract Animation/Model/StaticMeshes/Textures from Unreal games packages to:hayate wrote:@telepuzik: How did you get lineage 2 models? I tried to export them but I wasn't able to do it
- Unreal ActiveX format - PSK(mesh)/PSA(animation) or
- MD5 format
Then You can import Unreal ActiveX format to 3DMax using Actor X Importer or write your own importer to Irrlicht.
I am trying writing importer from Unreal PSK/PSA to Irrlicht.
Sorry for my awful english ^_^'
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Well, that's not exactly true. This would prevent people from presenting screenshots from closed source, or even commercial games based on Irrlicht. The main restriction for submissions in this contest is, that the rendering has to be made by Irrlicht (but even modified Irrlicht versions are allowed, as long as these adhere to the Irrlicht license).
However, submitters should usually own all rights for publication of the shown arts. This should be necessary for the submitter to avoid legal actions by the copyright holder anyway. I'll add a sentence about copyrights to the next month's contest announcement, but after all it's up to the submitter. At least it was explicitly mentioned here, which should be the least thing to do. I hope this is ok for everyone.
However, submitters should usually own all rights for publication of the shown arts. This should be necessary for the submitter to avoid legal actions by the copyright holder anyway. I'll add a sentence about copyrights to the next month's contest announcement, but after all it's up to the submitter. At least it was explicitly mentioned here, which should be the least thing to do. I hope this is ok for everyone.
What hybrid said, mostly. That was pretty much what I meant, though badly expressed, I guess. Lots of people start with art, code or music that isn't theirs. But there's a limit to what you can legaly do with that stuff and usually, once it goes public, you lose a lot of can do. Hopefully we'll see your project with other models/anims soon
P.S.: It isn't completly on the poster's head either, since this project could (as if) get the axe from sourceforge if we don't follow the Terms.
P.S.: It isn't completly on the poster's head either, since this project could (as if) get the axe from sourceforge if we don't follow the Terms.
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Ok, just saw that I forgot to put the submission thread onto our main page. So I updated the deadline a little bit and also added the copyright notice.
Another thing I'd like to mention already now: We will have a "Best Screenshot 2009" contest right after we have elected the best one for December, i.e. in Januar 2010. You'll have to choose among all winners of this year's Screenshot of the Month contest. I'm really looking forward to this final shoot-out
Another thing I'd like to mention already now: We will have a "Best Screenshot 2009" contest right after we have elected the best one for December, i.e. in Januar 2010. You'll have to choose among all winners of this year's Screenshot of the Month contest. I'm really looking forward to this final shoot-out
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That sounds like a great idea.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar