[fixed]Sky Box in OpenGL

You discovered a bug in the engine, and you are sure that it is not a problem of your code? Just post it in here. Please read the bug posting guidelines first.
Post Reply
harkathmaker
Posts: 39
Joined: Wed Jun 10, 2009 11:28 pm
Location: Portland, Oregon
Contact:

[fixed]Sky Box in OpenGL

Post by harkathmaker »

I'm using a sky box, and it renders fine in DirectX. When running OpenGL (both on PC and Mac), there are small tears where the images come together:
Image

Would it be possible to fix this?
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Did you disable mipmaps, try to change the texture wrap mode.
harkathmaker
Posts: 39
Joined: Wed Jun 10, 2009 11:28 pm
Location: Portland, Oregon
Contact:

Post by harkathmaker »

As far as I know I never disabled mipmaps or changed the texture wrap mode.
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

hybrid WANTS you to do that. Disable mipmaps and try to change the wrap mode and see if it helps at all.
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
harkathmaker
Posts: 39
Joined: Wed Jun 10, 2009 11:28 pm
Location: Portland, Oregon
Contact:

Post by harkathmaker »

Oh ok, the wording confused me. :lol:

I disabled mipmaps and the seams went away.
Post Reply