PMD model loader

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Post Reply
BL1ND
Posts: 3
Joined: Mon Dec 07, 2009 10:59 am

PMD model loader

Post by BL1ND »

I'm new to Irrlicht, so, harro!

Anyway I was looking for some high poly/res models to load into irrlicht and thought of the leon model from RE:4,
so I was googling around and found some sites where people have been modding their Resident Evil 4's
to have different models... What better place to find homebrew high poly models right?

So these RE modders are using a
weird format called PMD , IDK I guess thats the model
format for RE:4...Heres some screenies of their methods


http://z6.invisionfree.com/Resident_Evi ... topic=7349


So I found a custom leon model here

http://www.sendspace.com/file/sbb5n0


The main reason I'm posting this is because I couldn't find anything on this forum for PMD loading, but a quick search in Google for Irrlicht + PMD, I managed to find some Japanese site where they demonstrated using Irrlicht to load the PMD's and a source file attachment on their site for the loader itself.

Source is at bottom of page:
http://translate.google.com/translate?h ... 0%26sa%3DG

and direct link to the source is:
http://sssiii.up.seesaa.net/image/IrrPMDLoader2.zip

I think it's worth checking out, I mean there has to be good reason why RE:4's engine used this format, and frankly those were the best models I have seen on something as primitive as a ps2...

the project has a few errors when compiling it
The readme is in japanese characters so I need to download a charset or something, I'll post back on here if I figure anything else out about this mysterious format
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Seems like the model format is used for MikuMikuDance game. However, the loader is hardly portable and I'm not really sure if it works the way it's supposed to. But if the license would allow and those problems are resolved, we can put it into the irrExt project. Maybe try to identify the original author and contact him.
Post Reply