jox you can name the mode as you want !!!
I call it beta version because I implment it this afternoon and I'm not 100% sure it's bug free. For the billboard the emitter vector and the orientation is global. I don't think about usage which may requires parameters local but who knows. I test it with a large horizontal square emitter box above the scene to make rain and it does the job. here is a screenshot but it looks better when animated
if you watch closely you would notice that the ripples don't correspond to the location of the collisions. Generally its just a random effect on the surface. As long as people dont look to hard at it the effect is quite nice
if you watch closely you would notice that the ripples don't correspond to the location of the collisions. Generally its just a random effect on the surface. As long as people dont look to hard at it the effect is quite nice
jox : I just make test last night with the new version of irrlichtnx but make only test with the box emitter . For the box emitter everything seems ok. I will take a look this evening, sorry for the inconvenience !!!
in the CParticlePointEmitter::emitt method (for example just after Particle.startVector = Particle.vector;)
Until now I just use box emitters and I have to say that I'm a little puzzled by the point emitter code : I can't figure how it can work without the initialisation I add. Another point is that contrary to the box emitter the emitt method seems to just produce 1 particle at a time (the box emitter produces n particles). If someone can explain me that.