Just one question:
"Normals handling fixed in createMeshWithTangents, existing normals are not always destroyed now."
Does it mean that I can have smoothed normals/tangents now? Currently (in 1.6) when I load up a model and create a mesh of it with tangents, even if I have smoothed the normals previously (angle weighted option screws it up totally!) and the geometry is also welded, it will generate flat surfaces (you can see the edges, not only the edges of the model). You can see this in the ParallaxMapping demo of Irrlicht as well.
Image:
Cheers,
PI