How do I use quark to make maps for the irrlicht engine?
How do I use quark to make maps for the irrlicht engine?
could someone maybe give a quick run through of saving and using a map from quark, keeping in mind that i don't have quake3. I have a .map to .bsp converter, but when i convert the maps and load them into the game, it complains about not finding the textures that i had imported into quark. So i can load the mesh, but i don't understand where it's looking for the textures
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old post:
Hi, i am wondering if there is a such thing as a free level editor that can make irrlicht compatible maps. I've goofed around with qtkradient a bit, but can't get it to work because I don't own a copy of quake3... and actually, I have no 'mainstream' 3d games installed (half life, quake2, etc) for use with any of the other level editors (quark, worldcraft).
I took all the tutorials marked as easy on the tutorial page, and right now I'd really rather not go any furthur until I'm sure i have all the necessary tools to complete a game. I have 3dstudio max, but it makes a horrible horrible level editor. I'm craving for something that works along the line of worldcraft if it exists.
I downloaded a .map to .bsp converter for making maps in quark, but I get the error "error::filesystem::path" I'm guessing this is because of a minconfiguration in quark...... but i couldn't tell you as really don't know
Any help is appreciated. Thank you.
Also, the fonttool that comes with 0.4 doesn't work on my win98se computer. The first couple of tries it creates a black bitmap of seamingly random size. Then eventually it gives me a memory error.
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old post:
Hi, i am wondering if there is a such thing as a free level editor that can make irrlicht compatible maps. I've goofed around with qtkradient a bit, but can't get it to work because I don't own a copy of quake3... and actually, I have no 'mainstream' 3d games installed (half life, quake2, etc) for use with any of the other level editors (quark, worldcraft).
I took all the tutorials marked as easy on the tutorial page, and right now I'd really rather not go any furthur until I'm sure i have all the necessary tools to complete a game. I have 3dstudio max, but it makes a horrible horrible level editor. I'm craving for something that works along the line of worldcraft if it exists.
I downloaded a .map to .bsp converter for making maps in quark, but I get the error "error::filesystem::path" I'm guessing this is because of a minconfiguration in quark...... but i couldn't tell you as really don't know
Any help is appreciated. Thank you.
Also, the fonttool that comes with 0.4 doesn't work on my win98se computer. The first couple of tries it creates a black bitmap of seamingly random size. Then eventually it gives me a memory error.
Last edited by skel1 on Fri Oct 31, 2003 8:15 am, edited 2 times in total.
is anyone familiar with this converter?
http://map3bspc.sourceforge.net/
that could lend a hand? Thanks so much :)
http://map3bspc.sourceforge.net/
that could lend a hand? Thanks so much :)
Wow.. that's a really good description of how the tool works on their page.
You may be able to find someone who knows about it more on their forums.
http://sourceforge.net/projects/map3bspc
You may be able to find someone who knows about it more on their forums.
http://sourceforge.net/projects/map3bspc
Crud, how do I do this again?
Wow.. that's a really good description of how the tool works on their page
Yeah i thought so to. After downloading said tool, i felt immediately productive and was able to generate professional looking error messages in a matter of minutes
I would love to know how everyone else is making their maps. I did a search and apparently some of you are actually using max for making maps.... No way, that's just not for me, i'll take mine in the flavor of carving and brushes.
I just need to crank out a couple of small maps so I can get 'the show on the road' if you know what i mean.
I can conver the quake 3 .map files into .bsp files now, and they load, but no texture...
Yeah i thought so to. After downloading said tool, i felt immediately productive and was able to generate professional looking error messages in a matter of minutes
I would love to know how everyone else is making their maps. I did a search and apparently some of you are actually using max for making maps.... No way, that's just not for me, i'll take mine in the flavor of carving and brushes.
I just need to crank out a couple of small maps so I can get 'the show on the road' if you know what i mean.
I can conver the quake 3 .map files into .bsp files now, and they load, but no texture...
maybe this error message will help someone to help me?
C:\WINDOWS\Desktop\hw>project1.exe
Starting up...
Irrlicht Engine version 0.4
Warning: Could not find texture in Q3 .bsp:textures/grass
Warning: Could not find texture in Q3 .bsp:textures/bluesky
Loaded mesh:maps\Newmap.bsp
Needed 0ms to create OctTree SceneNode.(0 nodes, 0 polys)
Where do i put the textures 0_o
C:\WINDOWS\Desktop\hw>project1.exe
Starting up...
Irrlicht Engine version 0.4
Warning: Could not find texture in Q3 .bsp:textures/grass
Warning: Could not find texture in Q3 .bsp:textures/bluesky
Loaded mesh:maps\Newmap.bsp
Needed 0ms to create OctTree SceneNode.(0 nodes, 0 polys)
Where do i put the textures 0_o
Warning: Could not find texture in Q3 .bsp:textures/grass
Warning: Could not find texture in Q3 .bsp:textures/bluesky
I dont know if thats helpful, but the error message is clear... if you examine the Quake3Map Tutorial of Irrlicht, you will find a .pk3 file which you can open with Winrar or Winzip. Inside this zipped file, you'll find a directory which is called "texture", and there are your texture files, which are missing for your map.
Warning: Could not find texture in Q3 .bsp:textures/bluesky
I dont know if thats helpful, but the error message is clear... if you examine the Quake3Map Tutorial of Irrlicht, you will find a .pk3 file which you can open with Winrar or Winzip. Inside this zipped file, you'll find a directory which is called "texture", and there are your texture files, which are missing for your map.