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FleshCrawler
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Just a question.

Post by FleshCrawler »

Does anyone know where i could find the sourcecode to load Unreal Maps? (mainly Unreal Tournament) because its easier for me to create maps in Unreal Editor then Radiant or any other program. and then the question, if its possible, how should i implement it into the engine? (n00b question)

Tnx in advance
niko
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Post by niko »

I don't know code how to load unreal maps, but maybe there is a tutorial or example code on the www. I have seen some converters for it, so some people have already been able to load/write unreal maps.
But how to add a new mesh loader to the engine: Simply implement the IMeshLoader interface and call ISceneManager::addExternalMeshLoader(yourUnrealMapLoader). As you can see, the IMeshLoader interface is not very complicated:
http://irrlicht.sourceforge.net/docu/cl ... oader.html
Last edited by niko on Mon Sep 01, 2003 5:58 pm, edited 1 time in total.
FleshCrawler
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Post by FleshCrawler »

ok, thanks for the help, i did a search so far i only found quake to unreal converters, but i wont give up yet :) gonna search also to codes to load U-maps
[dx/x]=HUNT3R
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Post by [dx/x]=HUNT3R »

I've never heard of anyone loading Unreal maps into their own game. I don't know too much about Unreal myself except that to make Mods for Unreal you have to program in UnrealScript which is a really cool language and has to be compiled into the Unreal client. So I don't think that their actual storage format for maps, etc is public knowledge such that anyone can use it, unlike .bsp's used for Quake. But I could be wrong...
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