IrrWizard?

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3D Ace
Posts: 66
Joined: Sun Oct 04, 2009 8:47 am
Location: Swakopmund, Namibia
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Post by 3D Ace »

Heres the link to the project. Its all updated and has support for Scripting plus loading .irr files. With scripting I mean "BIG" Scripting.http://rapidshare.com/files/323224467/TRAOD2.zip.html
Everything is possible, IF you know how.
Checkout my website for my upcoming game.(Currently on hold!)
http://www.projectbattle360.webege.com
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cohan1279
Posts: 3
Joined: Thu Jan 07, 2010 7:32 pm

Post by cohan1279 »

Thanx :D
Pyr0mann
Posts: 5
Joined: Sun Jun 21, 2009 11:21 pm

Post by Pyr0mann »

Could someone please re-upload the file?

Thank you.
stash
Posts: 47
Joined: Wed Dec 12, 2007 11:28 am
Location: Brasil, SC

Post by stash »

News???
area51
Posts: 338
Joined: Thu Mar 18, 2004 10:20 pm
Location: UK
Contact:

Post by area51 »

Hi Guys,

I've just added the file 3D Ace mentioned, TRAOD2.zip up onto the project page. http://sourceforge.net/projects/irrwizard/

This is a 3rd person action type game that uses scripting that may or may not be of any use to anyone. As usual this is in a very unfinished state.

The project was being developed by a small team many moons ago, and has long since been abandoned. It uses an old version of Irrlicht, but shouldn?t be too much agro to update it. (I haven?t tried though)

Please read the 'docs' folder as it has some unusually good documentation for a project of this type.

Unfortunately I won?t be able to offer any kind of support/assistance due to many factors, but hope this may be of some interest to someone.

Kind regards
Paul
________
Ford orion specifications
Last edited by area51 on Fri Feb 25, 2011 12:11 am, edited 1 time in total.
blackMasoon
Posts: 149
Joined: Wed Sep 09, 2009 4:57 pm
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Post by blackMasoon »

I am trying to integrate irrWizard project with Irrlicht 1.7.1 and Visual C++ 2010. After fixing all bugs that it was written about i received this LINK error:

LINK : fatal error LNK1117: syntax error in option ''

Now how to find a problem here? :P

//EDIT: It builds the exe file but under 'release' mode which is quite problematic during project design...
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