RPG game, need programers, and modelers.
RPG game, need programers, and modelers.
hi everyone, i am currently getting a development team ready, so i need your help, we are going to make a simi-linear RPG, witch will be based on medevil times, and will have ALOT of extra stuff, to keep players hooked for a very long time. we are currently working on the story, and making the world ( if you're a quake 3 mapper we need your help too ), i will explain this in more detail later, i have to go. if you're interested please send a email to: renatoc8@gmail.com
Will it be multiplayer?
Is it going to be open-source?
Are you planning on including magic/undead etc?
Just out of curiosity
Is it going to be open-source?
Are you planning on including magic/undead etc?
Just out of curiosity
"When we looked at the relics of the precursors, we saw what heights civilization can attain.
When we looked at their ruins, we marked the danger of that height." -Keeper Annals
(Thief2: The Metal Age)
When we looked at their ruins, we marked the danger of that height." -Keeper Annals
(Thief2: The Metal Age)
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- Posts: 199
- Joined: Sun Aug 24, 2003 5:47 pm
- Location: Germany
I've seen other projects in this forum announced where people are looking for programmers and artists yet they're not paying and they don't have a techdemo or even a multi-page design doc to show that they actualy have something going. I haven't seen a single one of those projects get anywhere. For people to even think about spending their time on your game you need to show some concrete evidence that you've got a good idea and that you've actually done something yourself. No hard feelings, but most people already have got plenty of their own stuff to do.
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars
...
well, this will get somewhere, couse im not alone doing this, i have the basic team done, we have 2 programer ( me one of them ), 2 modelers ( me one of them), a concept artist, and story board designers... we already started working on it, but in order for this to be a good game, we need more people.
LOL
Well I dont doubt you, buddy. (your not trying to make an MMORPG "right off the bat")
You can shut them up by setting up a website so we can follow your progress (with screenies of your world, models, and concept drawings and not just ideas)
Then just post a link so we can see how your progressing.
Just my 0.2c
Good luck with your project.
Well I dont doubt you, buddy. (your not trying to make an MMORPG "right off the bat")
You can shut them up by setting up a website so we can follow your progress (with screenies of your world, models, and concept drawings and not just ideas)
Then just post a link so we can see how your progressing.
Just my 0.2c
Good luck with your project.
"When we looked at the relics of the precursors, we saw what heights civilization can attain.
When we looked at their ruins, we marked the danger of that height." -Keeper Annals
(Thief2: The Metal Age)
When we looked at their ruins, we marked the danger of that height." -Keeper Annals
(Thief2: The Metal Age)