bug in Demo, castle disappears

You discovered a bug in the engine, and you are sure that it is not a problem of your code? Just post it in here. Please read the bug posting guidelines first.
Post Reply
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

bug in Demo, castle disappears

Post by Mel »

There is a problem with the demo, suddenly, when i start the interactive part, i turn 180 degrees and walk through the stairs, then, the castle disappears, i turn again, and everything reapears. I've tested it with OGL, DX, and Burnings Video, so, it doesn't seem to be a trouble of the drivers.

It is compiled with Code::Blocks, i don't remember the actual revision, but i downloaded the SVN trunk and compiled it in December 24th.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

I can confirm this for the latest 1.7 branch as well. Strange enough, this does not happen in the other q3 examples.
CuteAlien
Admin
Posts: 9734
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Post by CuteAlien »

Same problem here (GL on Linux). But it's even worse in the 1.6 branch - the castle doesn't show up there at all in the demo.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

I read somewhere there were experiments to implement the PVS's from Q3, i am not sure if this has anything to see.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Okay, split this bug frm the SVN thread as it seems to be a long term issue. I'll test with other optimizations next, but since all other examples are working correctly I can't imagine why it would be caused by the underlying octree stuff. But it must be there somehow.
CuteAlien
Admin
Posts: 9734
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Post by CuteAlien »

Just noting that the 1.6 problem vanished after a clean rebuild, so we only have to care about 1.7 (and maybe about some Makefile).
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Ah yes, the demo makefile does not rebuild correctly
Post Reply