Screenshot of the Month January 2010 [Winner announced!]
Screenshot of the Month January 2010 [Winner announced!]
Admin notice: Since this voting started from a split post, this announcement will start in another person's post
Ok, voting is through. We have a (very clear) winner! Congratulations to Mel with his winning screenshot Olimpus Asteroid.
We have finished the submission phase for January, please vote now for the best screenshot January 2010. Submissions for February are open in another thread.
Voting will be held until February 20th. Good luck!
Here are the contestants:
wing64 - Kentao
Firgof - Planetary atmosphere
eye776 - Planetary War Chronicles
devsh - GeometryShaders
Mel - Olimpus Asteroid
randomMesh - Game of Life
(old edit]
So, submissions for January 2010 are open. Since we have another competition for best screenshot 2009 in between, you can submit until end of January.
Now, back to the original post...
His name's Kentao.
Technique.
1. Normalmap.
2. Facial Animation.
3. 19,000 Faces.
4. Point light.
Thanks.
Ok, voting is through. We have a (very clear) winner! Congratulations to Mel with his winning screenshot Olimpus Asteroid.
We have finished the submission phase for January, please vote now for the best screenshot January 2010. Submissions for February are open in another thread.
Voting will be held until February 20th. Good luck!
Here are the contestants:
wing64 - Kentao
Firgof - Planetary atmosphere
eye776 - Planetary War Chronicles
devsh - GeometryShaders
Mel - Olimpus Asteroid
randomMesh - Game of Life
(old edit]
So, submissions for January 2010 are open. Since we have another competition for best screenshot 2009 in between, you can submit until end of January.
Now, back to the original post...
His name's Kentao.
Technique.
1. Normalmap.
2. Facial Animation.
3. 19,000 Faces.
4. Point light.
Thanks.
@wing64: are the facial expressions independent from the full body (keyframe) animation?
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i'll vote for you!!wing64 wrote:Yes.
but how you did that
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An easy way to create facial animation for us have 2 choices ->
1. Use Facial animation with bone (.X, .B3D) or use SAnimatedMesh or use MD3 format for handle animation eg. A E I O U.
2. Use dummy mesh for blend shape and tranforms into full body. This's sound like maya blend shape technique.
Then if u choose someone above process u will sync animation with sound stream.
Cheers
1. Use Facial animation with bone (.X, .B3D) or use SAnimatedMesh or use MD3 format for handle animation eg. A E I O U.
2. Use dummy mesh for blend shape and tranforms into full body. This's sound like maya blend shape technique.
Then if u choose someone above process u will sync animation with sound stream.
Cheers
i see, so I just have to move the face bone manually? that's cool i never thought of that beforewing64 wrote:An easy way to create facial animation for us have 2 choices ->
1. Use Facial animation with bone (.X, .B3D) or use SAnimatedMesh or use MD3 format for handle animation eg. A E I O U.
2. Use dummy mesh for blend shape and tranforms into full body. This's sound like maya blend shape technique.
Then if u choose someone above process u will sync animation with sound stream.
Cheers
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
Use scattering approximation...there is no ambient in space
clouds are likely to scatter your light forward and so is water just tweak the shader a little... when
max(0.0,dot(lightdir,normal))
instead when there is ocean or cloud add 0.1 or 0.05 to the dot product and instead of maxxing it clamp it
i would also do that
clouds are likely to scatter your light forward and so is water just tweak the shader a little... when
max(0.0,dot(lightdir,normal))
instead when there is ocean or cloud add 0.1 or 0.05 to the dot product and instead of maxxing it clamp it
i would also do that
Mel that looks just awesome. I can imagine some drop shadow cast by the tree leaves, would be really cool if you have that. Nice.
My company: http://www.kloena.com
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info
My blog: http://www.zhieng.com
My co-working space: http://www.deskspace.info