complete project : the glory road
complete project : the glory road
hello my friends
I am younes kh from Palestinian i am and my two brothers consisted a team it's name is Lighting team ,we working together like team about 6 month in the glory road project .
in my first challenge i try to focusing in using OOP and build a complete game structure. i think i did that very well .
the second challenge was Artificial Intelligence , I build an algorithms to make solder reaction as real .
the project is FPS style and contains many missions .
this is the a shoot screen from the game
now i want your opinions and suggestions about THE GLORY ROAD
download link
http://www.mediafire.com/?cnnwmimgwqd
y problem is correct
thank you
I am younes kh from Palestinian i am and my two brothers consisted a team it's name is Lighting team ,we working together like team about 6 month in the glory road project .
in my first challenge i try to focusing in using OOP and build a complete game structure. i think i did that very well .
the second challenge was Artificial Intelligence , I build an algorithms to make solder reaction as real .
the project is FPS style and contains many missions .
this is the a shoot screen from the game
now i want your opinions and suggestions about THE GLORY ROAD
download link
http://www.mediafire.com/?cnnwmimgwqd
y problem is correct
thank you
Last edited by younes_kh on Wed Jan 20, 2010 6:02 am, edited 1 time in total.
I only get to the screen where it says "press y to continue" and I can hit y (or any other key) as often as I wish, no reaction, and I need to open the task manager to quit the app...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Press "D" in the startscreen instead of "y" then you can continue.
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Wine can do D3D usually - at least it worked here with the game.tecan wrote:use openGL please, this wont load on linux or wine.
The game shows you put a lot of technical talent and work into it. The graphics would probably improve a lot by using lightmaps. Gameplay is too hard for me, but I usually don't play shooters so I'm bad at playing those. Content-wise it's ... well a palestinian team doing a game that is about killing Israelis is probably as much of a bad cliche as you can get. If you want a better game then apply one of Hitchcocks rules for movie making: "Characters Must Break Cliché".
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Now for some criticism
1) I think collisions are a little inaccurate
2) when you press w you walk normally, but when you hit w and a or d the speed is like two times more than normal
3)agreed to CuteAlien this really game needs lightmaps and maybe some antialiasing
otherwise id say its pretty good not that I say it would match counter strike or call of duty but hey its just 3 people working 6 months on a game !
1) I think collisions are a little inaccurate
2) when you press w you walk normally, but when you hit w and a or d the speed is like two times more than normal
3)agreed to CuteAlien this really game needs lightmaps and maybe some antialiasing
otherwise id say its pretty good not that I say it would match counter strike or call of duty but hey its just 3 people working 6 months on a game !
Working on game: Marrbles (Currently stopped).
what i liked:
- the quality of your characters. visuals and animations
- the sound that is played when you die
- the fact that i didn't encounter any bugs (apart from a missing crosshair in mission 3)
- the "vintage" art direction
what i didn't like:
- too difficult
- super-simplistic environments in mission 2 and 3
- the starting area of mission 1. you just don't know where you need to go
- the quality of your characters. visuals and animations
- the sound that is played when you die
- the fact that i didn't encounter any bugs (apart from a missing crosshair in mission 3)
- the "vintage" art direction
what i didn't like:
- too difficult
- super-simplistic environments in mission 2 and 3
- the starting area of mission 1. you just don't know where you need to go
have you tried pressing with w and a or d at the same time?lpersona wrote:what i liked:
- the fact that i didn't encounter any bugs (apart from a missing crosshair in mission 3)
oh and I forgot to say that jumps are a bit too small (i like when you can jump around obstacles or jump over some gaps. That adds some fun to game ;]
Working on game: Marrbles (Currently stopped).
I think that's because he doesn't check weather player presses two non opposite keys so when you press two keys he applies the movement in both directions in eg. 'W' and 'A' .
and its not double I think ;]
and its not double I think ;]
Working on game: Marrbles (Currently stopped).
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Wow this is one cool ass game! The AI is incredible, I thought it was just regular shooting and crap like that..until I saw him duck behind cover, then I was like WTF AW3Z0M3?!?!
Graphics aren't the best, but the animations are good. At first I thought that the gun was just a 2D overlay picture, you should make the gun point outward so that you don't see the side of it.
Glitches:
In mission 2(and probably all the other ones), if you jump under a ramp and hold space you'll keep going up.
Also, idk if this is a glitch, but the cross-hair disappeared in missions 2 and 3
This could actually be a really good game, you already have 2 of the hard parts complete: AI and Collision, you just need graphics
Oh and I really liked the menu too
Graphics aren't the best, but the animations are good. At first I thought that the gun was just a 2D overlay picture, you should make the gun point outward so that you don't see the side of it.
Glitches:
In mission 2(and probably all the other ones), if you jump under a ramp and hold space you'll keep going up.
Also, idk if this is a glitch, but the cross-hair disappeared in missions 2 and 3
This could actually be a really good game, you already have 2 of the hard parts complete: AI and Collision, you just need graphics
Oh and I really liked the menu too
It ran OK for me, apart from no audio, on Linux 64 bit under Ubuntu 9.10. The audio problem could be my setup though.
One thing I noticed about the AI is that enemy soldiers only seem wake up if they see you, they don't appear to react to nearby gunfire.
Well done, it's good to see something so complete.
One thing I noticed about the AI is that enemy soldiers only seem wake up if they see you, they don't appear to react to nearby gunfire.
Well done, it's good to see something so complete.
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