aabbox3d used the <= and >= operators of the vectors in several function for checking if _all_ elements of a vector are larger than those of another vector. And I changed those operators recently ...
Well, my proposal would be fixing that in aabbox3d, but having just introduced a major bug into our brand new release and not having slept for too many hours I'm open for other proposals.
[fixed]Several aabbox3d intersection functions broken in 1.7
[fixed]Several aabbox3d intersection functions broken in 1.7
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Yeah, pretty bad bug. By now I think the better solution would be to completely remove those operators and replace them with functions instead (which Vitek even had proposed anyway...). Because if we did use it like that - then other people most likely did the same.
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Thanks for fixing. I just tested it by outcommenting the operators (which I should have done back then...) and at least in Irrlicht there are no other places where it's used except for the sorting (which also could have been implemented without those operators in that case...).
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Yes, I'm all for a quick release.
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