Compiling the C# wrapper of Irrlicht for XNA?

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3DModelerMan
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Compiling the C# wrapper of Irrlicht for XNA?

Post by 3DModelerMan »

Is there a way to compile the Irrlicht C# wrapper for an XNA game studio project? I want to try and implement a C# XNA driver. Unless someone knows of a way to develop XNA games using C++?
That would be illogical captain...

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sRc
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Post by sRc »

well if you wanted to use it for XBOX XNA project, absolute no-go because that can only run managed code. for Windows XNA project, you would just do it the way you do any other .NET wrapper
The Bard sRc

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