Screenshot of the Month February 2010 [Winner announced!]
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Screenshot of the Month February 2010 [Winner announced!]
Yeah, things are going on, but very slowly. Vorting is over, here's the winner: sash, with "Low alt hovering" from the very cool heli simulator project. Congratulations
Man, it's already a few days into March. So we need to start the known procedures. So just go ahead and vote for our submissions for February 2010, until 20th of March. Moreover, please submit for March in the proper new thread.
Here are this month's contestants:
sash - Low alt hovering
Suvi - Valentine's Day
Acki - Star Wars
Pazystamo - TechnoMemo
DtD - Website Rendering
devsh - John Quinn
Here we go again, screenshot contest for February 2010. Please submit your latest project screenies, nice rendering, etc. Make sure your image exists long enough on the chosen server, and provide some information about the scene, techniques used, etc. Plase also give a meaningful name to the screenshot. Of course, only Irrlicht rendered screenshots are allowed.
Submissions are open until 28th of February.
Man, it's already a few days into March. So we need to start the known procedures. So just go ahead and vote for our submissions for February 2010, until 20th of March. Moreover, please submit for March in the proper new thread.
Here are this month's contestants:
sash - Low alt hovering
Suvi - Valentine's Day
Acki - Star Wars
Pazystamo - TechnoMemo
DtD - Website Rendering
devsh - John Quinn
Here we go again, screenshot contest for February 2010. Please submit your latest project screenies, nice rendering, etc. Make sure your image exists long enough on the chosen server, and provide some information about the scene, techniques used, etc. Plase also give a meaningful name to the screenshot. Of course, only Irrlicht rendered screenshots are allowed.
Submissions are open until 28th of February.
Last edited by hybrid on Sun Jul 18, 2010 12:32 am, edited 4 times in total.
Well here I am:
Radio controlled helicopter model simulator.
RCM::Heli. Free version.
It's not yet "eyecandy" since it's only 0.5 alpha, but Irrlicht (curently 1.7.1) does its job for 100 percents for me (I express my thanks to developers and community).
Compiled on WinXp, VC2008 Express (planned to be crossplatform).
Physics: Newton 2.10.
Low alt hovering
Scene is quite simple: 3D heli model (in fact several, linked at runtime), plane mesh with detail texture for ground, some static objects, very simple gradient skydome, and clouds plane with additive texture.
Radio controlled helicopter model simulator.
RCM::Heli. Free version.
It's not yet "eyecandy" since it's only 0.5 alpha, but Irrlicht (curently 1.7.1) does its job for 100 percents for me (I express my thanks to developers and community).
Compiled on WinXp, VC2008 Express (planned to be crossplatform).
Physics: Newton 2.10.
Low alt hovering
Scene is quite simple: 3D heli model (in fact several, linked at runtime), plane mesh with detail texture for ground, some static objects, very simple gradient skydome, and clouds plane with additive texture.
Last edited by sash on Sat Feb 27, 2010 8:23 pm, edited 2 times in total.
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I also like the idea. Don't hesitate to make a more informative announcement for your project in the Project announcement forum :-)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Ok.Sorry.hybrid wrote:Very impressive, indeed. Please choose one of your pics for submission, though, as we only allow one shot per project each month!
Let's it be this (second) one : http://rcsim.narod.ru/screenshots/rcsim002.jpg
Should I update my initial post? Or please, do it yourself to follow requirements.
Thanks.
Here's a new one from Gekkeiju Online. Showing some of the equipment that was available during Valentine's Day-event.
The terrain uses texture splatting with 11 detail textures, a colormap and precomputed lightmap. It also supports dynamic vertex lights.
Character has simple normal mapping on some of the clothes.
Bloom is done with XEffects.
The terrain uses texture splatting with 11 detail textures, a colormap and precomputed lightmap. It also supports dynamic vertex lights.
Character has simple normal mapping on some of the clothes.
Bloom is done with XEffects.
one from me:
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Hey ... that heli-sim is looking cool. Gotta check it out. On the other hand ... I am a great Star-Wars fan, so Acki's screenshot could also be my favorite.
Dustbin::Games on the web: https://www.dustbin-online.de/
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
My project in forum- ATMOsphere - new dynamic sky dome for Irrlicht
And now for something entirely different!
If you're thinking "Wait... isn't that just his website?" Well that would be correct, except it is rendered using Awesomium (A wrapper of the Chromium flavor of Webkit)
Right now it is kinda hacked together, particularly in the ways of input. Mouse handling is done, but for keyboard you can only use Q and the left arrow. (I didn't want to rape my project's event receiver just yet)
I am planning to use it for UI eventually, similar to how Wolfire Games is in their game Overgrowth.
Oh, and I'm using the old 1.08 version of Awesomium since it is free and Open Source as opposed to the latest which is $475 for even indie commercial use.
~David
If you're thinking "Wait... isn't that just his website?" Well that would be correct, except it is rendered using Awesomium (A wrapper of the Chromium flavor of Webkit)
Right now it is kinda hacked together, particularly in the ways of input. Mouse handling is done, but for keyboard you can only use Q and the left arrow. (I didn't want to rape my project's event receiver just yet)
I am planning to use it for UI eventually, similar to how Wolfire Games is in their game Overgrowth.
Oh, and I'm using the old 1.08 version of Awesomium since it is free and Open Source as opposed to the latest which is $475 for even indie commercial use.
~David