New user Dev-C++ or Code Blocks
New user Dev-C++ or Code Blocks
Hello! I'm not speak English very well so sorry for my words and please write simple language to me. I'm new and I want instal Irrlicht in my computer. I downloaded Irrlicht 1.7.1 and I read Tutorial for Code Blocks but I don't understand many thinks, so I read tutorial for Dev C++ and there mr. Andy Spurgeon wrote than I need create a new empty project and add files
* libIrrlicht.a -- the Irrlicht library
* libjpeg.a -- the Independant JPEG group library
* libz.a -- the zlib compression library
from /bin/Dev-C++
but in Irrlicht 1.7.1 there isn't that files
Can somebody help me, what I have to do to run Irrlicht in Dev C++ or Code Blocks on Windows XP??
* libIrrlicht.a -- the Irrlicht library
* libjpeg.a -- the Independant JPEG group library
* libz.a -- the zlib compression library
from /bin/Dev-C++
but in Irrlicht 1.7.1 there isn't that files
Can somebody help me, what I have to do to run Irrlicht in Dev C++ or Code Blocks on Windows XP??
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I like Code::Blocks. But I also know there's a way you can get Visual C++ Express to not require the .net runtime.
That would be illogical captain...
My first full game:
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My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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use codeblocks. if possible download and setup the Night Build version.
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net
1) What Project? Empty? Console?GRAVITY wrote:Code Blocks:
1) Create New Project
2) go to Properties of your project
3) Builds_targets -> Build_options -> Linker_settings:
Add libs: "Xxf86vm" and "GL".
4) Builds_targets -> Build_options -> Search_directories -> Linker:
Add path to folder with your librarys
thats all what you need
3) In zip Irrlicht 1.7.1 from http://irrlicht.sourceforge.net/downloads.html
there isn't libs named ""Xxf86vm" and "GL".
There is only libIrrlicht.a for Win32-gcc and Irrlicht.lib for Win32 visualstudio. I can't find xxf86vm and GL
If you use Code::Blocks there is an Irrlicht project template shiped with it. As I use the last stable release I always have to change the device creation parameter type for the resolution from <s32> to <u32> manually, but apart from that it's a great starting point.
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Nope. You only need the .NET framework if you use it in your program. Would be no other in code::blocksAdler1337 wrote:Yeah, but it also requires you to have .net framework in order to run your program.
The only thing you need is the Visual Studio Runtime. However you can of course change the project settings so the runtime will be linked static.
And of course you can write standard c++ in visual studio.
Software documentation is like sex. If it's good you want more. If it's bad it's better than nothing.
I always thought you needed it. Thanks for clearing that up. I still prefer using CodeBlocks though.Nope. You only need the .NET framework if you use it in your program. Would be no other in code::blocks
The only thing you need is the Visual Studio Runtime. However you can of course change the project settings so the runtime will be linked static.
multum in parvo