Hi,
I see problem with release memory when we use hardware buffers (EHM_STATIC, EHM_DYNAMIC, EHM_STREAM). Memory allocated by hardware buffers isn't properly release, which cause strange memory leak (without hardware buffers it's ok). Problem is in both OpenGL and D3D9 modes. This is example which show this issue:
http://fs05u.sendspace.com/processupload.html
(irrlicht rev3232)
This is major issue for games, where we need allocate and release memory for meshes many times. I will try solve this problem soon (we need this for Buggy Race).
Patryk,
Memory leak at clear Hardware Buffers [No Bug]
Memory leak at clear Hardware Buffers [No Bug]
Last edited by Nadro on Thu Mar 04, 2010 1:35 am, edited 1 time in total.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Yes, this is the same issue. I can writed this post in topic from link, but I didn't see this topic before.
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes