Hi,
How can I use getJoin("somename") of AnimatedMeshSceneode.Please provide link with an example, if possible.
Thanks in advance
Model Join
Model Join
Yes.Sort of.I have two .md2 models.One is enemy model and other one is a weapon.Both having its own animations.
I need to attach weapon model to hands of the enemy model.How to do that
I need to attach weapon model to hands of the enemy model.How to do that
thabnks hybrid.
I have been trying out with those .md2 model to get those "sync"
movements.But not able to get the exact frame rates.
Is there any way we can come to know the frame name or number at the
time of animation? I used MeshViewer that is coming along with tutorial,but
no luck.so is there any .md2 model editor that can do this job?
I have been trying out with those .md2 model to get those "sync"
movements.But not able to get the exact frame rates.
Is there any way we can come to know the frame name or number at the
time of animation? I used MeshViewer that is coming along with tutorial,but
no luck.so is there any .md2 model editor that can do this job?
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If you want the animations to match, you'll find it's best to actually start with a model that has joints, then animate both the weapon and character with those joints, then convert them to md2. That way you'll know the animations are spot on. Or you could still do frame based, but animate the weapon and character together, but this leads to more inaccuracy.