Old Hardware vs Vertex/Pixel Shaders
Old Hardware vs Vertex/Pixel Shaders
Is there any way to get my geforce2mx to support vs/ps via some emulation? (don't tell me to use the default rasterizer - I just want to emulate this stuff not all rendering/rasterization process.) And so, I seem to be the only one dissatisfied with the introduction of shaders into Irrlicht
IMPOSSIBLE
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
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- Posts: 6
- Joined: Fri Feb 20, 2004 9:12 am
Yeah its possible if you code special software drivers but thats VERY slow. And it's also VERY difficult.
R2D2's Irrlicht Mods
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
Messed up with my database so the page is not working at the moment -.-
CPU: Core 2 Quad Q6700RAM: 4096 mb Graphics: Radeon 4850 512mb Sound: on board InternetConnection: DSL
Actually, DirectX emulates vs1.1 on the CPU rather quickly - although, not as fast as on the GPU. ps any version, however, doesn't emulate well, and can be quite slow. Luckily, the code for emulation of vs1.1 is the EXACT same code for writing to the GPU as DirectX handles all the emulation.
Hope that helps.
Hope that helps.
"Object-oriented programming is an exceptionally bad idea which could only have originated in California."
- E.W. Dijkstra
- E.W. Dijkstra
Thanks for all the feedback!
I've found that GTU (GeForce Tweaking Utility) is capable of forcing NV20 emulation (and NV25 but it requires some specific drivers.) It seems to be pretty fast and works fine, yet still I feel it's high tome to upgrade my hardware:)
Oh, Jedive, what I meant was that there was such a nice feature implemented and I couldn't use it. I'm far from considering per-pixel lighting inferior to the standad OGL lighting:)
I've found that GTU (GeForce Tweaking Utility) is capable of forcing NV20 emulation (and NV25 but it requires some specific drivers.) It seems to be pretty fast and works fine, yet still I feel it's high tome to upgrade my hardware:)
Oh, Jedive, what I meant was that there was such a nice feature implemented and I couldn't use it. I'm far from considering per-pixel lighting inferior to the standad OGL lighting:)