I made some more tests.
The mipmapping missing is only in directx9.
I'm sure it is what is causing slowdown.
finally directx8 just looks normal as before and it is fast enough (I get more than 110 fps in the techdemo like in 0.6).
Also I read somewhere that winXP SP2 is slower because it takes more computer ressources. So it might be an explanation why I get lower fps results that what I remembered. So there is no real slowdown or bugs from 0.6 to 0.7 with the directx8 renderer.
but directx9 is a LOT slower than before
(finally the I found the difference between the quakemap 0.6 and 0.7 when I compiled them with lib 0.7 ..... 0.6 was using directx8 and 0.7 was using directx9
![Wink :wink:](./images/smilies/icon_wink.gif)
my mistake)
so, what will need to be fixed for irrlicht 0.7.1:
-OpenGL bug (it seems electron fixed it, but I didn't test it)
-Directx9 mipmapping bug
BTW, afecelis copy the irrlicht0.7 include and lib files to VisualC++Toolkit folder (at the place of the old ones) and Relo continue to work as well as it did before
![Wink :wink:](./images/smilies/icon_wink.gif)