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Dragfang
Posts: 21 Joined: Tue Mar 02, 2010 4:08 pm
Post
by Dragfang » Thu Mar 11, 2010 10:54 am
I want to convert a stringc to a normal char, since I'm using <fstream> to handle configuration text-files. I'm making a game and I want the user to be able to choose which maps he wants to play. This is done using a box called MAP_BOX.
Code: Select all
core::stringc mappath;
mappath += "maps/";
mappath += root->getElementFromId(MAP_BOX, true)->getText();
mappath += ".obj"
scene::IAnimatedMesh* mapmesh = smgr->getMesh(mappath);
char filespath[50];
filespath = mappath???
writefile.open(filespath);
This works great, but I now want to use <fstream> to make a .txt file for configuration data. Thing is, I can't use the stringc-string to create the .txt-file, therefor I need to convert the stringc to a char[];
Mel
Competition winner
Posts: 2292 Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain
Post
by Mel » Thu Mar 11, 2010 11:08 am
Use the c_str() method.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Dragfang
Posts: 21 Joined: Tue Mar 02, 2010 4:08 pm
Post
by Dragfang » Thu Mar 11, 2010 11:14 am
Thx for the fast reply
Code: Select all
char filespath[50];
filespath = mappath.c_str();
Like that? Im getting an error in Dev-C++ saying "incompatible types in assignment of `const irr::c8*' to `char[50]' " using the code above.
Mel
Competition winner
Posts: 2292 Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain
Post
by Mel » Thu Mar 11, 2010 11:24 am
No, forget the array, just use mappath.c_str() to open the file.
And i would recomend you to switch to code::blocks also
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Dragfang
Posts: 21 Joined: Tue Mar 02, 2010 4:08 pm
Post
by Dragfang » Thu Mar 11, 2010 11:29 am
Ah, works perfectly. Thank you!
I'll take a look into code::blocks, thx for the tip!