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I've seen screenshot from one Irrlicht fps game,with lights,affecting weapon model.
The author said thad he placed the lights directly in Radiant,and dynamic lighting of weapon was ok.
How to do it?
(I mean:I've placed lights in Radiant,how can i make my weapon model lighted according to them?)
Bal is right, that's presumably what they did. I'm currently working on a series of modifications to CQ3MeshNode which will not only load the basic mesh in, but also load entities from the map data, which would of course include lights. Simple enough, and there's an existing class on this forum already that goes a good way towards it, if you look for it. The reason I'm doing mine from scratch is that I also need to parse the model data for func_ type entities, which need face information for building.
As I said, no, not yet. There IS an entity loader class posted on the forum somewhere but you'd have to interpret the data yourself and place in the light nodes in your own code. It shouldn't prove that difficult.