OpenGL 4.0
OpenGL 4.0
News: http://www.opengl.org/news/comments/khr ... n-with-op/
Interview: http://www.v3.co.uk/v3/video/2259393/gd ... onos-group
Forum: http://www.opengl.org/discussion_boards ... ber=273669
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why are there 2 versions coming out at the same time? 3.3 and 4
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so we will have real tessalation in irrlicht?
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
*sigh* it means that I can only have OGL up to 3.3. but i doubt most games will use OGL though
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dang not even i got a dx11 card....hybrid wrote:Just buy me the gfx card and we'll see
The two versions require different abilities fo the gfx card. 3.3 is for DirectX 10 cards, 4.0 is for DirectX11 cards.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
I can see that Irrlicht is slowly becoming an OpenGL-favoured engine. Progress on dx10 driver is too slow.
Last edited by Virion on Sat Mar 13, 2010 5:19 pm, edited 1 time in total.
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well i am using linux so dx is not even an option for meVirion wrote:I can see that Irrlicht is slowly becoming an OpenGL-favoured engine. Progress on dx10 driver is too slow.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
actually i wish irrlicht could be openGL-only engine so that a lot of features can be implemented without worrying whether it can be done the dx way.Sudi wrote:well i am using linux so dx is not even an option for meVirion wrote:I can see that Irrlicht is slowly becoming an OpenGL-favoured engine. Progress on dx10 driver is too slow.
but of course it seems like not quite possible.
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bump
So, I'm a little behind the curve I just heard about 4.0. For some reason I'm super excited about it. As for Irrlicht being an OpenGL only engine. Some graphics cards have better performance with DirectX so I think it is good to give the end user options.
But anyway from my understanding in terms of functionality OpenGL and DirectX are now equal. I don't really know anything about the APIs except for a very basic understanding of a hand full of tutorials I looked at many moons ago. However shouldn't this make it easier to implement new versions of the video driver stuff for irrlicht?
But anyway from my understanding in terms of functionality OpenGL and DirectX are now equal. I don't really know anything about the APIs except for a very basic understanding of a hand full of tutorials I looked at many moons ago. However shouldn't this make it easier to implement new versions of the video driver stuff for irrlicht?
I'm not random you just don't get the &.
Re: bump
afaik someone is doing dx10 driver, and some other guy is doing opengl 3.3 driver. it's not easy so we'll have to wait for some time.disks86 wrote:However shouldn't this make it easier to implement new versions of the video driver stuff for irrlicht?
by the way OpenGL is being marketed poorly. Where are the demos that running openGL 4?? They should have made some to show the adventage of using it, not just saying "oh well, it works just the way like DirectX11"!! convince the developers to use OpenGL.
if they themselves can't make something good from openGL, why should other developers use it? I don't want a floating triangle or a rotating cube.
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