Irrlicht Plane Clipping Issue

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Stinkee2
Posts: 2
Joined: Thu Mar 18, 2010 4:59 am

Irrlicht Plane Clipping Issue

Post by Stinkee2 »

First I'd like to say I am not new to C++, I am new to Irrlicht (and 3D Programming in general) ;).

I am having this problem, this happens with ANY mesh I use for anything.
When I get too close with the camera the planes disappear??? and when one of the vertexes goes off the screen that whole face is just gone.

Is there any way to fix this without seeing any faces get clipped?

Thank you for any answeres I may get.
hybrid
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Post by hybrid »

Yes, just don't use the software renderer. It's not only slow as hell, but also does not perform clipping. If you choose any other renderer (besides NULL), it will be much better. And with OpenGL or Direct3D it will be even much faster.
Stinkee2
Posts: 2
Joined: Thu Mar 18, 2010 4:59 am

Post by Stinkee2 »

Thank you! That fixed it :).
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