Post Your Irrlicht Screenshots / Render Here.
Here's another two pics i thought i might post.
They are all Russian aircraft. The wierd one is a SU-47 Berkut.
Sorry for the small size.
They are all Russian aircraft. The wierd one is a SU-47 Berkut.
Sorry for the small size.
Everything is possible, IF you know how.
Checkout my website for my upcoming game.(Currently on hold!)
http://www.projectbattle360.webege.com
Checkout my website for my upcoming game.(Currently on hold!)
http://www.projectbattle360.webege.com
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
did you place the grass on each vertex of the terrain? it looks very uniform.ent1ty wrote:
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My co-working space: http://www.deskspace.info
No, I placed it every 3 irrlicht units
like a square net, if you know what i mean
http://en.fukesi.com/img/serve_pic/Square_Mesh_Net.jpg
and every place of X shape is one grass.
I'm thinking of using the rand() function to move every grass by a random offset. Should look much better.
like a square net, if you know what i mean
http://en.fukesi.com/img/serve_pic/Square_Mesh_Net.jpg
and every place of X shape is one grass.
I'm thinking of using the rand() function to move every grass by a random offset. Should look much better.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Placing the grass is a bit trikcy. In fact, the idea of getting the texture change on a per position basis is great, but the grass should be placed ABSOLUTELY randomly. And with random scales as well.
If you can place the grass in Irrlicht units, why not placing it randomly over the surface?
If you can place the grass in Irrlicht units, why not placing it randomly over the surface?
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Last edited by Memorial76 on Tue Apr 13, 2010 9:54 am, edited 1 time in total.
My Gui/Event receiver Architecture Pattern (GERAP):
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My Blog about my "ProjectOne"
http://memorial76-project-one.blogspot.fr/
http://irrgerap.sourceforge.net/
My Blog about my "ProjectOne"
http://memorial76-project-one.blogspot.fr/
@Memorial76 - Hey I know that game :-)
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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What are you tinking about?
(guess I have an idea anyway )
(guess I have an idea anyway )
My Gui/Event receiver Architecture Pattern (GERAP):
http://irrgerap.sourceforge.net/
My Blog about my "ProjectOne"
http://memorial76-project-one.blogspot.fr/
http://irrgerap.sourceforge.net/
My Blog about my "ProjectOne"
http://memorial76-project-one.blogspot.fr/
Well, looks like Catan to me, isn't it?Memorial76 wrote:What are you tinking about?
(guess I have an idea anyway ;) )
IRC: #irrlicht on irc.libera.chat
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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Maybe but i don't know what "Catan" is in deed...
And I swear I made my own 3d Models (with blender) and textures with my own photos (and Gimp).
And all the source code is mine
And I swear I made my own 3d Models (with blender) and textures with my own photos (and Gimp).
And all the source code is mine
My Gui/Event receiver Architecture Pattern (GERAP):
http://irrgerap.sourceforge.net/
My Blog about my "ProjectOne"
http://memorial76-project-one.blogspot.fr/
http://irrgerap.sourceforge.net/
My Blog about my "ProjectOne"
http://memorial76-project-one.blogspot.fr/
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I'va just had a look a Catan on the internet.
Now I know why you said so
Now I know why you said so
My Gui/Event receiver Architecture Pattern (GERAP):
http://irrgerap.sourceforge.net/
My Blog about my "ProjectOne"
http://memorial76-project-one.blogspot.fr/
http://irrgerap.sourceforge.net/
My Blog about my "ProjectOne"
http://memorial76-project-one.blogspot.fr/
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you'll also want random scale and rotation.ent1ty wrote:No, I placed it every 3 irrlicht units
like a square net, if you know what i mean
http://en.fukesi.com/img/serve_pic/Square_Mesh_Net.jpg
and every place of X shape is one grass.
I'm thinking of using the rand() function to move every grass by a random offset. Should look much better.