! THE VERY Advanced FontTool by N. Atanasov TTF2PNG + SOURCE

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hybrid
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Post by hybrid »

randomMesh wrote:
hybrid wrote:At least if only one of more than a dozen tools claims to have found a suspicious code fragment.
This is invalid. Even if only 1 out of 20000 tools would claim suspicious code, there's the possibility (even a tiny one) that the checked executable contains malicous code and the other 19999 scanners are just blind. So it's better to check twice.
I'll just add one more quote on this off-topic thing here, and will then only respond to things about this really nice tool from the OT...
So let me first say that I saw your question about the sources, but it would have worked also without the AV test results. And your example above is not valid as it's not complete: Even if no tool finds any problems with the exe, chances are != 0 that it contains dangerous or malicious code. So unless the results are really convincing (i.e. above the average expectation of having a few false positives), there's no need to post these results. They just give a wrong impression.

So back to the original topic of this thread. Really nice looking fonts. Do you use Windows routines to create the rendering? The current version of the SDK font tool also supports Linux, but not OSX IIRC.[/code]
ilovedessy
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THE VERY Advanced FontTool by Nikolay Atanassov

Post by ilovedessy »

I'm using standard WINDOWS routines only!
D.Cent
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Post by D.Cent »

Would it be possible to release a Linux version?
ilovedessy
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Post by ilovedessy »

Unfortunately definitely NO!!! :cry:
ellemayo
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Post by ellemayo »

Although Symantec may have marked it through VirusTotal, Norton AV had no problem with it even though it did with the GUI Demo.

I've run the exe with no problems and it is a nice tool, used it to change up my fonts, thanks!
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ver 3.6b

Post by ilovedessy »

ver 3.6b
Added Preview!!! :)
DtD
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Post by DtD »

This tool is very nice, saved me time of adding outlines myself when it was becoming hard to read the debug text!
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Post by ilovedessy »

You make me HAPPY :D Thank you!
Acki
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Post by Acki »

I like the fonts you can create with this tool very much !!! :)
but unfortunately it seems they don't work with gui elements properly:
Image
is there a chance to get the fonts to work with gui elements, or did I miss something ???
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Post by DtD »

Acki, iirc: The default theme color for edit boxes and buttons is black, so it is blending it with black. Maybe try using white as the theme color?

~David
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Post by Acki »

DtD wrote:Acki, iirc: The default theme color for edit boxes and buttons is black, so it is blending it with black. Maybe try using white as the theme color?
:lol: so I was indeed missing something !!! :lol:
thx for the hint !!! ;)
Image
while(!asleep) sheep++;
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try Stendhal a MORPG written in Java
Memorial76
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Post by Memorial76 »

I've just DL it and had a quick look. :shock: Really great :shock:
I can't wait testing it in my project :D
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Post by Acki »

DtD wrote:Acki, iirc: The default theme color for edit boxes and buttons is black, so it is blending it with black. Maybe try using white as the theme color?
hmm, now that leads me to another question...
so you can't realy change the color of the font in code, right ???

I mean it would be great if it would be like the texts at the bottom of this image:
Image
the upper texts are like they are when I set the color to red and black via code, the lower ones are edited with an paint tool to show how I would like them to be then...

so atm it seems if I want to have texts in different colors I have to create a new font for each color, right ???
while(!asleep) sheep++;
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Post by DtD »

Hmm, that would be cool, but it'd probably require some major modifications to Irrlicht. Perhaps you could render it twice with and without the outline, and then draw only the non outline with the color. Although this would require changes to virtually all of the GUI elements to be used.
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Post by bitplane »

Looks good, shame about the lack of source though, this would be a great thing to include in the official SDK.

I'd like to know what changes you put in to measure the letters, please post details to this bug
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