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I say its definelty easier to do it in an animation. But then again better as in performance i would not say. Vertex positions are recalculated all the time wether animated or coded. so do as you like.
no, its generally solved by animator. you can see it in public SDK's that includes source code also.
rtc Wolfenstein use animator too, and it have SDK with source code too, but I can't solve the problem: how it works
programmer is bad designer
designer is bad programmer