complete project : the glory road

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sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

way to hard...some medikits would make it playable.

other than that really good job. i like it alot. any plans on adding multiplayer?
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
younes_kh
Posts: 13
Joined: Wed Jun 24, 2009 8:50 am
Location: Palestine-gaza will be free

Post by younes_kh »

tanks you you your reply and notations
i know there is alot on thing that need work to be more nice accessible but this need more time that i have not :P :P :P

now lam looking to use new tools to make real games , thank you arrlicht very much I am thing its very good engine and l learn many thing from it.
:idea: :idea: :idea:
xDan
Competition winner
Posts: 673
Joined: Thu Mar 30, 2006 1:23 pm
Location: UK
Contact:

Post by xDan »

When I approached the compound in mission 1 it got really slow, only a couple of FPS. Odd considering the relatively low quality of graphics. I have 1.6Ghz, 512mb RAM, 64mb Graphics.

but what little I saw was good :)
younes_kh
Posts: 13
Joined: Wed Jun 24, 2009 8:50 am
Location: Palestine-gaza will be free

Post by younes_kh »

I thing the reason of game slow is the AI and some thing that chick in the game every loop like soldiers weapon win location
this problem is solving by using script language .
:roll: :roll: :roll: :arrow:
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