![Image](http://img191.imageshack.us/img191/2485/d3example1.th.png)
obove you see a flare and its halo on a wall. (I don't mean the frames, they just shal point
![Laughing :lol:](./images/smilies/icon_lol.gif)
under you see two yellow laser shots and their halos touching the wall.
I don't find a standard method in irrlicht to make this. As far as I have understood so far I can write a shader or use lightmaps. The second seems to be more simple, so I want to manipulate the existing lightmap and add the volatile lights to it every some frames. Or is it more clever to blend a new texture to the existing textures? How is this done?
Does anybody have an idea or tool in his box how to make it as simple as possible?