I have a node with two meshes:
Code: Select all
IAnimatedMeshSceneNode* stuff;
...
...
stuff = MyScene->addAnimatedMeshSceneNode("mesh_a.x", 0, 0, vector3df(-500, 0, 50), vector3df(500, 80, 20));
stuff = MyScene->addAnimatedMeshSceneNode("mesh_b.x", 0, 1, vector3df(-500, 0, 50), vector3df(1200, 80, 20));
...
I have read in other posts that for optimizations for render, the better option is set several meshes in a single node, but y need set some features in some meshes and not in other, in the same node.
Excuseme for this noob question and my noob english.
Thanks.