Hi everybody
Do anyone knows a way to make a simple mesh like a simple plane but with fat triangulation? I mean most of the triangles will be Equilateral triangles.
Do anybody knows any tool for making this kind of meshes or how can I build them, for example, in 3Ds Max?
I want such kind of meshes in order to import them to Irrlicht.
Thanks for help.
Fat triangulation (Equilateral triangulation) help
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