Just like the title says.
I made a small generic "avoid oncoming stuff on an endless road" game for a friend and added a "blur effect" (using PS 1.1) whet the player vehicle's "speed" increases above a certain limit.
Under D3D9, the game runs just fine (ran it for over 15 minutes), however under OpenGL after 5 - 10 minutes the computer crashes, with the last 0.5 sec of sound looping over and over, without a BSOD (sometimes it BSOD's and restarts after ~1 minute from crashing).
My video card is an nVidia GT220. Tests were made under irrlicht 1.5.1.
PC crashes using Irrlicht [OpenGL] with MSVC express 2008
I updated my drivers, but had not had the time to debug the issue further.
@sRc: I can't see the BSOD when it appears (restarts too fast, and I forgot how to disable restarting).
I will however look through the event log and see what happened though (it usually records BSOD errors).
PS: Maybe it's this crap: http://support.microsoft.com/kb/921337 IIRC, I forgot to remove the maniferst generation from the project.
I might also try compiling the project with mingw and see what happens.
@sRc: I can't see the BSOD when it appears (restarts too fast, and I forgot how to disable restarting).
I will however look through the event log and see what happened though (it usually records BSOD errors).
PS: Maybe it's this crap: http://support.microsoft.com/kb/921337 IIRC, I forgot to remove the maniferst generation from the project.
I might also try compiling the project with mingw and see what happens.