I was thinking that the project settings should be set up to compile each of the configurations into different lib and dll files.
Why when I compile each separate configuration does it overwrite my previous compilation?
Personally I am going to change each configuration to output a different file e.g. Irrlicht_debug.lib
or Irrlicht_fast.lib etc
Wouldn't that make sense?
Irrlicht Project output and settings
Irrlicht Project output and settings
I can hear birds chirping
I live in the Eye of Insanity.
I live in the Eye of Insanity.
Well it would for an individual, but I just have my projects link against the output directory of irrlicht which means I can just update my irrlicht SVN copy, recompile irrlicht, recompile my project, good to go.
With different filenames this would be harder me thinks.
(And yeh I know this will render any project made before 1.7.1 which I currently run not working, but last version I used before that for me was 1.4 so it's not a big deal for me anyway)
Just my 3 cents
With different filenames this would be harder me thinks.
(And yeh I know this will render any project made before 1.7.1 which I currently run not working, but last version I used before that for me was 1.4 so it's not a big deal for me anyway)
Just my 3 cents
if (msg.getRubbishFactor() > rubbishLimit) { ignorePost(); cout << how it should be done << "\n"; }
Just noting that there is another thread about buildsystems and build folders going on already here. So you might want to take a look there about some arguments for/against that naming scheme.
(Btw. I had to build a lot of cross-platform libs in the last month and start to understand much better what armandf was talking about in that thread. I simply hadn't known a few weeks ago that you can just create a folder and call configure or cmake from there with a relative path to get a custom build folder with an own configuration. And I'm definitely missing that in Irrlicht now. But well, that's all console, I'm not sure if it's possible to get that kind of flexibility into an IDE project file).
(Btw. I had to build a lot of cross-platform libs in the last month and start to understand much better what armandf was talking about in that thread. I simply hadn't known a few weeks ago that you can just create a folder and call configure or cmake from there with a relative path to get a custom build folder with an own configuration. And I'm definitely missing that in Irrlicht now. But well, that's all console, I'm not sure if it's possible to get that kind of flexibility into an IDE project file).
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Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm