Hello,
I load an IrrScene File and give the Pointer of a Node out of the Scene, which is marked as an Item to my Item System, where I check in the Mainloop if the camera nodes transformed Bounding box intersect with the items transformed bounding box. But this doesn't work. I can see the Node with his mesh but I can't collide with the bbox. When I create the Node directly in the Item System, I can collide with the directly created node.
I think I have to give the bbox of the original node to the copy of the node in the item system. But I dont know how to do this.
thanks for help.
No Bounding Box?!
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